Lizardfolk
Ranking third of the four Draconic varnas, the Lizardfolk form the economic backbone of the Dragon Lands. Charged with the responsibilities of agriculture, finance, and commerce, Lizardfolk are a common sight in every major port in the southern khalifate. They are skilled sailors and shrewd negotiators, and their extensive trade networks stretching from Misir in the west all the way beyond Nejd in the east means they are often privy to current events before anyone else. If a Lizardfolk encounters a useful new technology, they are quick to adopt it, and many of the great scientific advancements that have come out of the Dragon Lands have sprung from the minds of Lizardfolk.
Lizardfolk Traits
Ability Score Increase: Your Constitution score increase by 2, and your Wisdom score increases by 1.
Creature Type: You are a Humanoid.
Size: You are Medium.
Speed: Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Bite: You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath: You can hold your breath for up to 15 minutes at a time.
Hungry Jaws: You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
The Working Caste: you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
Languages: Your character can speak Low Solar and Draconic. You may be able to read and write any of these languages depending on your Background.
History
Whereas the Dragonborn received their exonym from the Quanar, the Lizardfolk received theirs from the Elysians. After the conquest of Misr, the Elysians first encountered Lizardfolk merchants in the trade ports of the Sea of Clysma. They were unable to translate the word Vaishya (the name the Lizardfolk called themselves), and so they gave them an appellation that seemed fitting (if rather on the nose): they were creatures that looked like a cross between a lizard and a human, thus Lizardfolk. They would realize their mistake when the first Elysian merchants landed in the Dragon Lands, but by that point the nomenclature had already caught on. Then, when the Shamsar Emerged and conquered most of the Elysian Empire, their nomenclature transferred over into Solar. The Vaishya are still referred to as Lizardfolk to this day.
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