Playable Races
The available races are still based on the D&D 5e player's handbook. along with more homebrewed races or more accurately a set of sub races
Sub elf: a sub-set of elves that tend to fall on the more religious side of the culture. how ever they are also more responsible for the magical research
Sun elf: extremely active during the day but tend to lose energy quickly as the sun sets. gains advantage in intelligence and wisdom checks during the high hours of 11 am - 1 pm regaining some HP (Consitiution+ player level ) minium of 1 at exactly high noon.
Moon elf: active during the night requires no sleep but only gains energy when the moon is out short rests take a 1-hour longer during the day. and 1 hour shorter during the night. with arcane as a proficient skill.
Sub Human: the adaptability of humans is not to be trifled with. often times they learn the fastest and are quick to abandon notions of others in the pursuit of self-improvement.
Snow Humans: gaining the advantage in moving through snow or snowy terrain they are tribalistic huntsmen
Gaining proficiency with survival. an odd direct connection with the cold nature they do not gain disadvantage from being cold.
Sand humans: Skilled in moving quickly to avoid the creatures that rest in the sand. they gain a point in dexterity and proficiency in survival. The heat of the desert does not bother them much as they do not gain a disadvantage from being hot.
City Human: built tough and made for quick changes in their environment they gain proficiency in insight and a point in intelligence. made to be adaptable and quick learners they can retain and accurately recall information they have seen in the last 2 days. (Documents, maps, etc.)
If you have questions contact your local DM
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