Bgarn Romul
Mental characteristics
Personal history
Born in a poor family In Merfol, Bgarn Romul grew up along crime ridden families as a means of life. During his time growing up, his biological family consisted of Sherad Romul- his Father- and Bethlam Romul/Quinyulin- his Mother. When he decided to leave at the age of 14 he was known to have a younger brother added to the family, named Jerimah, although he left him when he was only a babe.What his parents sought in him was a slight fame and form of wealth in which they could all prosper from. He decided to forgo this at that point and saw little interest in following the ideals of royals and the law.Finally travelling along the world - feeling fresh and alone - he found to care not about the small barriers in life and the law, and instead sought to keep the joy he found through stealing and trickery.
At one point he would take some books on healing and other medical practices from an herbalist living along the edge of Mist Wood, in which he would then stay for a while and gain a decent interest in becoming a doctor and healer. This woman at the time began to understand Bgarn, and acted almost as a secondary mother figure to him. His feelings were reciprocated in a kind manner, and started to follow a more docile and calm lifestyle with this woman. After a while, she convinced him to leave this place before it became his home. She saw a lot more in Bgarn than what he had been doing already, and so in convincing him, she considered herself to be saving him from isolation. Hearing of this, he decided to leave her home with a happy smile.
When he left the herbalist, he would unknowingly partake in a scandal that would rob him of his ability to stay in Sovlide. Those who took advantage of Bgarn were a group of pirates known to be part of Morthorn's crew, who after a while saw potential in him. After few days of trying to convince him, Bgarn would join Morthorn's crew at the age of 19. Over 17 years (36 yrs. old), Bgarn would work his way to be first mate of Morthorn's crew and a valuable person when it came to raiding or stealing from small and large Cities of Hamieria that were along the eastern coast, only travelling westward when they wished to have a better time. Since there were not many Pirate groups that would frequently venture out to the West, It was easy to find and make friends with another group known as the Redwinter Crew, a very jovial bunch of whom we easily got along with. Bgarn would make many friends with this crew, one of them being Falu Wyrnen- a quick witted man with a polite tone. Together they would create a memorable raid at Pastdon and be remembered as those who brought fear to the city's eyes for a moment.
This time would not last very long, as after 3 years the Redwinter crew would betray the Morthorn crew and murder the majority of those who fought. For those that surrendered... well - they experienced months of physical and mental torture, each having different methods afflicted upon them. One good friend named Myrion was mutilated with a freezing knife and stripped of his ability to reproduce- another named Sarah (coast/land name: Daryn- before the redwinters) was taken advantage of and left scarred mentally and physically- and Bgarn was burned and cut from head to toe, only patches of skin left untouched. Only 8 out of the 22 people in Morthorn's Crew Survived, with 2 dying once released, and Bgarn and the two mentioned able to make it out as a group. After months they were dropped off at the Roc Barrens, separate from the ones who were sent off in the cold. Those that were set off there have not been heard from since.
At the age of 40 ( hit after a few days he was released from Redwinter’s clutches), Bgarn would find a dead man with an intricately designed glaive and leather worn armor, sitting coldly in the plastered mud. Fixing the armor and taking the glaive as his new weapon, he went to venture along the world again. He would later on buy masks and clothes to conceal his scars - not as a way to keep them healthy, but to keep them hidden so none may see a monstrosity.
Now he is 42 - and over two years he has gotten a decent enough connection to the entity that he is now tied to, where he occasionally hears him through his thoughts and sees him through his dreams. He tries to speak to his friends when he sees them but it is sometimes hard to do so without making him consciously think about how others may react. Due to the torture, Bgarn gets reoccurring nightmares and shivers when he sees something close to what looks like what happened to him. It is a state of PTSD he tries to cover with a calm demeanor, but it sometimes appears every so often through small internal panic attacks, a high sense of alert and fear, and minor flashbacks to previous events involving trauma.
Bgarn’s time in the City of Rike:
After being shoved off the ship and into the mud found close to the docks, Bgarn Romul and Myrion Veruten took a quick glance at one another, checking to see what their torturers had done. After months of isolation - a mixture of horror, excitement, and sorrow filled the air as scars riddled and tore through most features found. Even though the storm raged onward, wet and dried blood found on their clothes and skin remained as a reminder of what had recently occurred. Able to move slowly, they clutched onto each other as supports for their weight, and walked to the third figure dropped off in the distance.
Dumped carelessly onto the stone lining, shock splayed across Sarah Wilosk’s face as she layed on the floor - half naked and seemingly stunned by the betrayal and violation construed by the Redwinter’s. When approached by the two standing figures, she seemed not to take notice of them. When a hand waved back and forth, no movement was made. Shock still struck her down and left her paralyzed, and in the end, she became trapped in her own mind.
Attempting to drag Sarah along with them, muscles were torn and brittle bones were broken up until they collapsed inside Steren’s Apothecary. Annoyed by this late night intrusion, the wily man was prepared to shove them back outside to bleed out on the mud, only to be terrified by their disfigurement and hurrying to heal them. Choking the three with a bitter yet pleasant taste, the soothing liquid seemed to only stitch up the least notable cuts, and left the rest to burn and boil. Although Myrion wished to stay, Bgarn was worried that from here on out they would be watched and beckoned them to continue onward. In the end, his plea was ignored for the time being and thus he was left to wander the murky and dispirited city alone. Rike itself may look nice and be considered as a safe haven to those considered criminals persecuted by Hamierian law, but that does not mean that any one person is safe from harm. Sure- some attempt to uphold law within the area, and most agree that folk should refrain from murder - but that rarely stops most who try to acquire a living amongst the less noticible areas hidden around and below.
Travelling into the depths of alleys that followed closely along the sewer system, Bgarn stumbled alone and kept wary of his surroundings. Mice and rats scurried around looking for the next meal, and much larger footsteps lined closely to dark corridors and rooms. Although rarely docking around this town, he always heard from the primary residents that the place he was lurking around now ends up a slight labyrinth. He cared no less at who might be looking at him anymore, and only considered to continue further down. Finally discovering an extremely narrow passage, he stumbled into the person- sized area and waited to catch his breath. Questions as to why they were slaughtered still remained on his mind, for what benefit would the Redwinters gain?
A deep sigh passed through Bgarns teeth as he pondered this most troublesome question. Then- all of a sudden from amongst the quiet streets- rose the clanging of weapons and grunts of pain. The sounds were faint and distant from his current position, but held a very interesting play to his ears. Slowly drawing ever closer to the short skirmish, a bellow could be heard, along with an unusual hum that echoed long after each strike, gaining in pitch and momentum. Finally, after only being a few feet around the corner, the fighting ceased with a loud boom and searing of fire.
Slowly turning into the corner of the system, the aftermath was put right in front of him.
Draped in a pine green cloak, umber leather armor, and black boots with brass buckles, a singular man stood amidst the chaos, bleeding profusely onto the floor. The sounds heard earlier was that of a now seared man and a broken corpse slammed against the side of a wall. After a glimpse of such an event, Bgarn went back around the corner and hid for a mere minute, waiting for the soaked warrior to pass. But he never did. Instead, he slumped onto the ground and backwards, his soul lost during the end of the confrontation.
By the time he went to check on the warrior, Bgarn noticed his skin was cold as ice and the body already began to thin. Although he finished the fight not moments before, his body felt long dead.
Disappointed and somewhat saddened by the man’s death, Bgarn could do nothing but pilfer the body for armor and essentials. Throughout this process, Bgarn noticed a locket hanging around his neck - a memento portraying a picture of 3 people: what looked to be a man with thin and lanky features dressed with a waistcoat and long sleeves (what appeared to be him when clean and less built), a woman fitted in a dress that was hugging the man, and a girl spouting similar features of the two, standing between them. Noticing the locket was not very hard, but Bgarn decided not to take it in fear that they were close and would find him soon enough.
Wearing the attire was fairly easy as well, since the warrior before him was similar in features.
Afterwards, he gathered what was wearable and functional between the two other men found in this corner. Their appearance was rather disturbing at first for they sported the gear of rogues and bounty hunters, however the time to complain and worry about that was not now. He needed to get back to his friends.
***
About a month passed since the three remnants of the Morthorn crew were thrown into Rike’s dangerous and unexpecting environment. Compared to their entrance, their exit was rather calming. The sun and morning dew met with their faces and clothes, bringing a rather similar feeling to the brisk feeling of the sea. Now sporting the newly refurbished clothes of the fallen men, they could keep disguise in the town and even head their separate ways without any notice. And this would be the case.
Not long after leaving and heading north into the wilderness, Bgarn decided to head into the closest town from Rike. Myrion (who acted as Sarah’s crutch,) stayed close to the shores and attempted to follow the line in which the Redwinters spread their uncontrollable chaos. Before heading that way - they caught news that another crew of pirates was lost to the lords, and that it may have been their doing - so he took it as a chance to gain possible allies for the future. The Parting gift of any family bond is a hug of greatest value, for they had been through troubles and life with each other. It was one of sentiment and the hope that if they died they would die with their body warm even after their embrace had finished. Time slowed to a crawl, and they would never know if they would see their faces again. All three were riddled with scars and left to die. All three were the ones that survived. But now only one never wants his mask to slide.
So far, he and his clothing has never been noticed, and with that, the memory of the picture slowly starts to fade….

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