Third Level Spells
Pulse Wave
Classes: Wizard, Sorcerer Casting Time: 1 action Range:30 foot cone Components: V,S Duration: Instantaneous
Within a 30 foot cone from the caster creatures that fail a Constitution saving throw take 6d6 force damage, or half as much damage on a successful one. Every creature that fails the save and any unsecured object is either pulled 15 feet toward the caster or pushed 15 feet away at the caster's choice. Cast at 4th level or higher, the damage increases by 1d6 and the distance pulled or pushed increases by 5 feet for each slot level above 3rd.
[credit Matt Mercer]Cryo Storm
Classes: Sorcerer Casting Time: 1 action Range: Self (30 foot radius) Components: V Duration: Instantaneous
You let forth a torrent of red icy iron flecks, joining with your allies to obliterate anything else. When you cast this spell, you must roll any number of d6s (minimum 1, maximum 8). Any creature you allow within range can roll one or more d6s instead of you. A creature loses hit points equal to the result of the dice it rolls. Once you have rolled these diece, every creature within range who did not contribute to the spell must make a Constitution saving throw. On a failure, a creature loses hit points equal to the total result of all dice rolled, or half as much on a success. If you cast at 4th level or higher, the maximum number of d6s increases by 1 for each slot level above 3rd
[credit theGravityPro]Lucky Stars
Classes: Bard, Sorcerer, Wizard Casting Time: 1 action Range: Self Components: V, S, M (a rabbit's foot or other lucky charm) Duration: Concentration up to 1 minute
You create 3 small stars that circle around your head. Whenever you make an attack roll, an ability check, or a saving throw, you can expend one star to roll an additional d20. You can choose to expend one of your stars after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the result. When you cast this spell using a spell slot of 4th or higher, you create one additional star for each slot above 3rd.
[credit Haven]Icy Ring
Classes: Cleric, Druid, Sorcerer, Warlock, Wizard Casting Time: 1 action Range: Self Components: V, S, M (a shard of ice, or glass of water) Duration: Concentration up to 1 minute
You form a 5-foot thick ring of dust and ice that circles around you, with the outer edge of the ring 10 feet away from you. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one. As a bonus action on your turn, you can increase or decrease the ring's radius from you by 5 feet, to a maximum distance of 20 feet away from you. The ring retains its 5-foot thickness, but its radius grows or shrinks. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd
[credit Haven]Guiding Light
Classes: (ritual) Cleric, Druid, Paladin, Ranger Casting Time: 1 minute Range: Special Components: V, S, M (a piece of flint which is consumed) Duration: 8 hours
You can cast this spell only at night. You speak the name of a creature or location known to you to be the target of this spell. The target must be on the same plane of existence as you, and cannot be under more than 100 feet of dirt or stone. A shining star appears high in the sky above the target's location, visible only at night. Your familiarity with the target determines the accuracy of the star's location. The DM rolls d100 and consults the table:
Familiarity.
"Very familiar" is a creature or place you have met with or been to very often, a creature or place you have carefully studied, or a creature or place you can see when you cast the spell.
"Seen casually" is someone or someplace you have seen more than once but with which you aren't very familiar.
"Viewed once" is a creature or place you have seen once, possibly using magic.
"Description" is a creature or place whose location and appearance you know through someone else's description, perhaps from a map.
"False description" is a creature or place that doesn't exist. Perhaps you scried an illusion, or you are attempting to locate a familiar creature or location that no longer exists.
On Target.
The star appears directly over the target's location.
Off Target.
The star appear a random distance away from the target's location in a random direction. Distance off target is 1d10 × 1d10 percent of the distance between you and the target. For example, if the target was 120 miles away from you, and the DM rolled a 5 and 3 on the two d10s, then the star would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass.
Similar Target.
The star appears over a different target that's visually or thematically similar to the target. Generally, the star appears over the closest similar target, but since the spell has no range limit, it could conceivably wind up anywhere on the plane.
Mishap.
The star appears in your hands and then explodes. Each creature within 30 feet of the star must make a Dexterity saving throw. A creature takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
[credit Haven]
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