Dark Star
Casting Time: 1 action
Range: 150 feet, 40 foot radius sphere
Components: V,S, M (a shard of onyx and a drop of the caster's blood consumed by the spell)
Duration: Concentration, up to 1 minute
Cast on a point within 150 feet, the spell creates a sphere with a radius of up to 40 feet, filled with magical darkness and crushing gravitational force. For the duration, the spell's area is difficult terrain which neither darkvision nor non-magical light illuminates, and no sound can be created within or pass through the area. A creature or object entirely inside the sphere is immune to thunder damage and deafened. It is impossible to cast a spell with a verbal component.
Any creature that enters the spell's area for the first time on a turn or starts its turn takes 8d10 force damage on a failed Constitution saving throw, and half as much damage on a successful one. A creature reduced to 0 hit points by this damage is disintegrated
[credit Matt Mercer]
Black Hole
Classes: Druid, Sorcerer, Warlock, Wizard
Casting Time: 1 action
Range: 60 feet
Components: V,S
Duration: Concentration up to 1 minute
You condense gravity into an immeasurably dense orb at a point you can see within the spell's range. The orb fills a 10- foot radius sphere around it with darkness, which no light, magical or mundane, can illuminate.
When a creature enters within 30 feet of the orb for the first time on a turn or starts its turn there, it must make a Strength saving throw or be pulled 10 feet toward the orb. When a creature enters within 5 feet of the orb for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking 10d10 bludgeoning damage on a failed save or half as much on a successful one.
The orb's gravitation makes moving away from it incredibly difficult. While within 10 feet of the orb, a creature moving away from the orb must spend 4 feet of movement for every 1 foot it moves. While within 30 feet of the orb, a creature moving away from the orb must spend 2 feet of movement for every 1 foot it moves.
In addition, unsecured objects that are completely within the area of effect are automatically pulled into the orb. Small non magical objects that come within 5 feet of the orb are immediately destroyed
[credit Haven]
Moon Fall
Casting Time: 1 action
Range: 500 feet
Components: V,S
Duration: Instantaneous
You materialize a minor moon from its place in the stars to use as an instrument of doom. A large stone moon of 100-foot radius appears 1500 feet above a point you can see within range. The spell fails if you can't see a point in the air where the moon could appear, or if you do not have a clear view of the sky.
The moon falls 500 feet at the start of each of your turns. Each creature in the moon's path as it falls must make a Dexterity saving throw. On a failed save, a creature takes 6d6 bludgeoning damage and is grappled until the end of its next turn, pinned by the moon. On a successful save, a creature takes half as much damage and is pushed out of the moon's path, up to 100 feet away from the moon.
Once the moon collides with the ground, each creature within 100 feet of the point of collision takes 12d12 bludgeoning damage. The spell deals maximum damage to structures. The moon then break into pieces, leaving a 100- foot radius impact crater, which becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
[credit Haven]
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