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Vael*

Secret stats

Tiefling Rogue 5 / Fighter 5 / Warlock 5 / Bard 5

Medium Humanoid (Tiefling), Chaotic Neutral

Armor Class: 17 (Studded Leather Armor + Dexterity modifier) Hit Points: 210 (max hp) [5d8 Rogue + 5d10 Fighter + 5d8 Warlock + 5d8 Bard + 40 (Constitution modifier)]

Speed: 30 ft.


Abilities

           
AbilityScoreModifier
Strength 10 +0
Dexterity 20 +5
Constitution 14 +2
Intelligence 13 +1
Wisdom 15 +2
Charisma 16 +3

Saving Throws: Dexterity +9, Charisma +7

Skills: Deception +8, Persuasion +8, Stealth +9, Sleight of Hand +9, Acrobatics +9, Insight +6, Performance +8, Arcana +4

Proficiencies:

  • Weapons: Simple weapons, martial weapons, and crossbows.- Armor: Light armor, medium armor, shields.- Tools: Thieves' tools, Disguise kit, and one musical instrument of choice (e.g., lute).

Senses: Darkvision 60 ft., Passive Perception 16

Languages: Common, Infernal, Elvish, and Thieves' Cant

Challenge: 9 (5,000 XP)


Traits

Darkvision: Can see in darkness as if it were dim light, up to 60 feet.

Hellish Resistance: Resistance to fire damage.

Infernal Legacy: Knows the Thaumaturgy cantrip. Can cast Hellish Rebuke once per long rest as a 2nd-level spell.

Cunning Action: Can use a bonus action to Dash, Disengage, or Hide.

Sneak Attack (3d6): Once per turn, deals an extra 3d6 damage to a creature they hit with an attack if they have advantage or if an ally is within 5 feet of the target and isn't incapacitated.

Uncanny Dodge: Can use a reaction to halve the damage of an attack they can see.

Evasion: When subjected to an effect that allows a Dexterity saving throw for half damage, takes no damage on a success and only half damage on a failure.

Fighting Style (Dueling): While wielding a melee weapon in one hand and no other weapons, gain +2 bonus to damage rolls with that weapon.

Action Surge: Once per short rest, take one additional action on your turn.

Second Wind: Once per short rest, use a bonus action to regain 1d10 + Fighter level hit points.

Hexblade's Curse (Optional if Warlock is Hexblade): Can curse a target, gaining bonus damage and critical hit on rolls of 19 or 20 against that cursed creature.

Invocations:

  • Agonizing Blast: Add Charisma modifier to damage of Eldritch Blast.- Devil's Sight: Can see in magical darkness as if it were dim light.

Bardic Inspiration (d6): As a bonus action, give one creature within 60 feet that can hear you an inspiration die (d6) to add to ability checks, attack rolls, or saving throws.

  • Uses: 3 per long rest.- Countercharm: Advantage on saving throws against being frightened or charmed.

Jack of All Trades: Add half your proficiency bonus to any ability check that doesn’t already include your proficiency bonus.

Spellcasting:

  • Warlock Spellcasting: Charisma is the spellcasting ability (Spell Save DC 15, +7 to hit with spell attacks).- Bard Spellcasting: Charisma is the spellcasting ability (Spell Save DC 15, +7 to hit with spell attacks).

Actions

Rapier (Melee Weapon Attack):

  • Attack Bonus: +8 to hit- Reach: 5 ft.- Hit: 7 (1d8 + 4) piercing damage, plus 10 (3d6) sneak attack damage if applicable.

Shortbow (Ranged Weapon Attack):

  • Attack Bonus: +8 to hit- Range: 80/320 ft.- Hit: 7 (1d6 + 4) piercing damage, plus sneak attack damage if applicable.

Eldritch Blast (Ranged Spell Attack):

  • Attack Bonus: +7 to hit- Range: 120 ft.- Hit: 10 (1d10 + 3) force damage, plus Agonizing Blast (+3 to damage).

Hellish Rebuke (Recharges After Rest):

  • Effect: As a reaction, the tiefling can deal 3d10 fire damage (Dexterity save DC 15 for half) to a creature that damages them within 60 feet.

Bardic Inspiration (Bonus Action):

  • Effect: You or one creature within 60 feet can add a d6 to an ability check, attack roll, or saving throw.

Spellcasting

  • Warlock Spells Known:
  • Cantrips: Eldritch Blast, Thaumaturgy, Chill Touch
  • 1st Level (2 slots): Hex, Shield
  • 2nd Level (2 slots): Misty Step, Mirror Image
  • 3rd Level (2 slots): Counterspell, Fly
  • Bard Spells Known:
  • Cantrips: Prestidigitation, Vicious Mockery, Friends
  • 1st Level (4 slots): Charm Person, Disguise Self, Healing Word, Faerie Fire
  • 2nd Level (3 slots): Invisibility, Enhance Ability
  • 3rd Level (2 slots): Hypnotic Pattern, Counterspell

Equipment

  • Studded leather armor
  • Rapier
  • Shortbow with 20 arrows
  • Thieves’ tools
  • Disguise kit
  • Cloak of Elvenkind (for stealth boosts)
  • Musical instrument (lute, pan flute, flute, harp)
  • Bag of holding
  • 3 potions of healing
  • 75 gp

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