Vael*
Secret stats
Tiefling Rogue 5 / Fighter 5 / Warlock 5 / Bard 5
Medium Humanoid (Tiefling), Chaotic Neutral
Armor Class: 17 (Studded Leather Armor + Dexterity modifier)
Hit Points: 210 (max hp) [5d8 Rogue + 5d10 Fighter + 5d8 Warlock + 5d8 Bard + 40 (Constitution modifier)]
Speed: 30 ft.
Abilities
Ability | Score | Modifier |
---|---|---|
Strength | 10 | +0 |
Dexterity | 20 | +5 |
Constitution | 14 | +2 |
Intelligence | 13 | +1 |
Wisdom | 15 | +2 |
Charisma | 16 | +3 |
Saving Throws: Dexterity +9, Charisma +7
Skills: Deception +8, Persuasion +8, Stealth +9, Sleight of Hand +9, Acrobatics +9, Insight +6, Performance +8, Arcana +4
Proficiencies:
- Weapons: Simple weapons, martial weapons, and crossbows.- Armor: Light armor, medium armor, shields.- Tools: Thieves' tools, Disguise kit, and one musical instrument of choice (e.g., lute).
Senses: Darkvision 60 ft., Passive Perception 16
Languages: Common, Infernal, Elvish, and Thieves' Cant
Challenge: 9 (5,000 XP)
Traits
Darkvision: Can see in darkness as if it were dim light, up to 60 feet.
Hellish Resistance: Resistance to fire damage.
Infernal Legacy: Knows the Thaumaturgy cantrip. Can cast Hellish Rebuke once per long rest as a 2nd-level spell.
Cunning Action: Can use a bonus action to Dash, Disengage, or Hide.
Sneak Attack (3d6): Once per turn, deals an extra 3d6 damage to a creature they hit with an attack if they have advantage or if an ally is within 5 feet of the target and isn't incapacitated.
Uncanny Dodge: Can use a reaction to halve the damage of an attack they can see.
Evasion: When subjected to an effect that allows a Dexterity saving throw for half damage, takes no damage on a success and only half damage on a failure.
Fighting Style (Dueling): While wielding a melee weapon in one hand and no other weapons, gain +2 bonus to damage rolls with that weapon.
Action Surge: Once per short rest, take one additional action on your turn.
Second Wind: Once per short rest, use a bonus action to regain 1d10 + Fighter level hit points.
Hexblade's Curse (Optional if Warlock is Hexblade): Can curse a target, gaining bonus damage and critical hit on rolls of 19 or 20 against that cursed creature.
Invocations:
- Agonizing Blast: Add Charisma modifier to damage of Eldritch Blast.- Devil's Sight: Can see in magical darkness as if it were dim light.
Bardic Inspiration (d6): As a bonus action, give one creature within 60 feet that can hear you an inspiration die (d6) to add to ability checks, attack rolls, or saving throws.
- Uses: 3 per long rest.- Countercharm: Advantage on saving throws against being frightened or charmed.
Jack of All Trades: Add half your proficiency bonus to any ability check that doesn’t already include your proficiency bonus.
Spellcasting:
- Warlock Spellcasting: Charisma is the spellcasting ability (Spell Save DC 15, +7 to hit with spell attacks).- Bard Spellcasting: Charisma is the spellcasting ability (Spell Save DC 15, +7 to hit with spell attacks).
Actions
Rapier (Melee Weapon Attack):
- Attack Bonus: +8 to hit- Reach: 5 ft.- Hit: 7 (1d8 + 4) piercing damage, plus 10 (3d6) sneak attack damage if applicable.
Shortbow (Ranged Weapon Attack):
- Attack Bonus: +8 to hit- Range: 80/320 ft.- Hit: 7 (1d6 + 4) piercing damage, plus sneak attack damage if applicable.
Eldritch Blast (Ranged Spell Attack):
- Attack Bonus: +7 to hit- Range: 120 ft.- Hit: 10 (1d10 + 3) force damage, plus Agonizing Blast (+3 to damage).
Hellish Rebuke (Recharges After Rest):
- Effect: As a reaction, the tiefling can deal 3d10 fire damage (Dexterity save DC 15 for half) to a creature that damages them within 60 feet.
Bardic Inspiration (Bonus Action):
- Effect: You or one creature within 60 feet can add a d6 to an ability check, attack roll, or saving throw.
Spellcasting
- Warlock Spells Known:
- Cantrips: Eldritch Blast, Thaumaturgy, Chill Touch
- 1st Level (2 slots): Hex, Shield
- 2nd Level (2 slots): Misty Step, Mirror Image
- 3rd Level (2 slots): Counterspell, Fly
- Bard Spells Known:
- Cantrips: Prestidigitation, Vicious Mockery, Friends
- 1st Level (4 slots): Charm Person, Disguise Self, Healing Word, Faerie Fire
- 2nd Level (3 slots): Invisibility, Enhance Ability
- 3rd Level (2 slots): Hypnotic Pattern, Counterspell
Equipment
- Studded leather armor
- Rapier
- Shortbow with 20 arrows
- Thieves’ tools
- Disguise kit
- Cloak of Elvenkind (for stealth boosts)
- Musical instrument (lute, pan flute, flute, harp)
- Bag of holding
- 3 potions of healing
- 75 gp
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