Vael
Vael is a tiefling who works/ed at the prancing pony club. He has a mysterious past, but he is the party's informant after part 2 of the story. He'll give quests and the like. Player's can also acquire property (headquarters) or other things through him. He knows people, in other words he has lots of connections. But he cannot reduce costs, that is up to the player's efforts.
Stats: Tiefling Rogue (Level 5) Medium Humanoid (Tiefling), Chaotic Neutral Armor Class: 15 (Leather Armor + Dexterity) Hit Points: 38 (5d8 + 10) Speed: 30 ft. Abilities Ability Score Modifier Strength 10 +0 Dexterity 18 +4 Constitution 14 +2 Intelligence 12 +1 Wisdom 12 +1 Charisma 16 +3 Saving Throws: Dexterity +7, Intelligence +4 Skills: Deception +6, Persuasion +6, Stealth +7, Sleight of Hand +7, Acrobatics +7, Insight +4 Tools: Thieves’ Tools, Disguise Kit Senses: Darkvision 60 ft., Passive Perception 11 Languages: Common, Infernal, Thieves’ Cant Challenge: 3 (700 XP) Traits Darkvision: Can see in darkness as if it were dim light, up to 60 feet. Hellish Resistance: Resistant to fire damage. Infernal Legacy: Knows the Thaumaturgy cantrip. Can cast Hellish Rebuke once per long rest as a 2nd-level spell. Cunning Action: Can use a bonus action to Dash, Disengage, or Hide. Uncanny Dodge: Can use a reaction to halve the damage of an attack they can see. Evasion: When subjected to an effect that allows a Dexterity saving throw for half damage, takes no damage on a success and only half damage on a failure. Sneak Attack (3d6): Once per turn, deals an extra 3d6 damage to one creature they hit with an attack if they have advantage or if an ally is within 5 feet of the target and isn't incapacitated. Actions Rapier (Melee Weapon Attack): Attack Bonus: +7 to hit Reach: 5 ft. Hit: 8 (1d8 + 4) piercing damage, plus 10 (3d6) sneak attack damage if applicable. Shortbow (Ranged Weapon Attack): Attack Bonus: +7 to hit Range: 80/320 ft. Hit: 7 (1d6 + 4) piercing damage, plus sneak attack damage if applicable. Hellish Rebuke (Recharges After Rest): Effect: As a reaction, the tiefling can deal 3d10 fire damage (Dexterity save DC 14 for half) to a creature that damages them within 60 feet. Equipment Studded leather armor Rapier Shortbow with 20 arrows Thieves’ tools Disguise kit Bag of Holding Cloak of Elvenkind (stealth boost) Small pouch with 25 GC Cloak of Elvenkind Wondrous Item (Cloak), Rare (Requires Attunement) When you wear this cloak, you gain the following benefits: Advantage on Stealth Checks: You have advantage on Dexterity (Stealth) checks to hide, making it much easier to remain unnoticed in both urban and natural settings. Disadvantage on Perception Checks to Detect You: While you are wearing the cloak, creatures have disadvantage on Wisdom (Perception) checks to spot or detect you. This can be extremely helpful when trying to remain hidden in plain sight or avoid being tracked. Blends with the Environment: The cloak has an aesthetic that blends seamlessly with natural surroundings, providing an additional boost to blending in with the environment, especially in forests, jungles, or other wilderness locations.
Friendly, charismatic, romantic. Nimble, Aware, perceptive. Secretive, informative, knowledgeable.
Character Location
Current Location
In town
Children
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