Overseer
Captain of the order of law. Not much is known about him, besides his overly serious sense of duty and justice. Level 18 Warforged Oath of Devotion Paladin Medium Construct, Lawful Good Armor Class: 22 (18 plate armor + 2 Fighting Style: Defense + 1 Warforged Integrated Protection + 1 shield) Hit Points: 160 (18d10+54 from CON) Speed: 30 ft. STR: 20 (+5) DEX: 10 (+0) CON: 16 (+3) INT: 10 (+0) WIS: 14 (+2) CHA: 20 (+5) Proficiencies Saving Throws: Wisdom +9, Charisma +11 Skills: Athletics +9, Intimidation +9, Persuasion +9, Religion +4 Weapons/Armor: Proficient in all armor, shields, simple weapons, and martial weapons. Combat Features Multiattack: The paladin can attack twice per Attack action with their weapon. Divine Smite (3d8 or more): When the paladin hits a creature, they can expend a spell slot to deal radiant damage in addition to the weapon's damage: 1st-level slot: +2d8 radiant damage. 2nd-level slot: +3d8 radiant damage. 3rd-level slot: +4d8 radiant damage. Additional +1d8 radiant damage vs. undead or fiends. Sacred Weapon (Channel Divinity): As an action, imbue a weapon for 1 minute, granting it a +5 to attack rolls and emitting bright light. Turn the Unholy (Channel Divinity): As an action, force all fiends and undead within 30 ft. to make a Wisdom saving throw (DC 19) or be turned for 1 minute. Aura of Protection: Grants a +5 bonus to saving throws to the paladin and allies within 10 ft. (extends to 30 ft. at level 18). Aura of Devotion: Prevents the paladin and allies within 10 ft. from being charmed (extends to 30 ft. at level 18). Improved Divine Smite (Level 11): Adds 1d8 radiant damage to every melee weapon attack. Attacks Weapon (e.g., Holy Avenger, longsword): Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 1d8+5 slashing damage + 1d8 radiant damage (Improved Divine Smite). Divine Smite Damage: Add up to 5d8 radiant damage (vs. undead/fiends) using spell slots. Spellcasting Spell Save DC: 19 Spell Attack Modifier: +11 Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (3), 5th (1) Prepared Spells: 1st: Bless, Cure Wounds, Shield of Faith 2nd: Lesser Restoration, Find Steed 3rd: Dispel Magic, Spirit Guardians 4th: Banishment, Death Ward 5th: Holy Weapon Features and Traits Warforged Racial Traits: Integrated Protection: +1 to AC. Constructed Resilience: Advantage on saving throws against being poisoned; resistance to poison damage; immune to disease; does not need to eat, drink, or breathe. Sentry's Rest: Only needs 6 hours of motionless rest. Lay on Hands (90 HP): Heal allies or cure diseases/poisons with a pool of 90 HP. Aura of Courage: Allies within 30 ft. cannot be frightened.
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