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Lorinth

The neutral city located at the northend of the Savage Cliffs Canyon. It is the is what some would consider the "gate" to the Free Plains. While there is no ruler and no law, it is a mostly “peaceful” zone where gangs, tribes, and warlords know the benefits of a safe haven and reliable trade outweigh the cons of working with rivals. This does not stop the city from maintaining a largely lawless representation and it can be extremely dangerous to lone travelers or newcomers.   Landmarks and Points of Interest   Grand Temple of the Heavens
13 Stories, with open air running through the center of the structure. Base levels are mostly commerce or public worship, with the most established gangs or highest status individuals taking up housing and business upwards. The "open" air is covered in all manner of loose rope bridges, rickety pulleys, and makeshift booths cobbled together by whoever wanted to build something. The bright dyed fabric helps it look like beautiful chaos than a rickety web. The same type of scaffolding and bridgework warps around the outside of the temple to provide balcony views and meeting locations.   Places to Worship
  • Xears Temple
  • Soulus Temple
  • Onyxos Temple
  • Shrines to all other deities in the Grand Temple
Food, Rest, Etc.  
  • The Rat's Cellar
  • The Blushing Sphynx
  • The Tiny Cafe

Guilds and Factions

The Brassbacks The main merchant's guild and organizer for treasure hunting expeditions into the wilds and ruins - makes sure no "companies" tied to neighboring nations attempts to take hold in Lorinth Though honest upfront, the guild makes use of local thieves to "move" resources to where they see fit, be it riches for their own gain or items that will benefit the city itself.
The Dunetouched Resident Clan
The Shade Collective Operates the city's infrastructure.

Maps

  • Lorinth
Founding Date
Unknown
Type
Large town
Population
Difficult to measure, with demographics constantly changing depending on the season. Usually around 5 to 9 thousand people, most camped outside and separated by clan or tribe, with permeant residents making up roughly 20% of the town.
Location under

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