Kutzca
A collection of city states and towns that collectively make Kutzca
Structure
Mayors or leaders of towns/cities can be elected to join the Kutzca council.
Culture
Each town has its own culture and identity.
Public Agenda
Remain independent
Assets
North: lumber
Central: crops and live stock
Coastal: imports, exports, fishing
South: metals and ores
History
Founded in 560 as a trade network, soon become a "country" for border reasons
Demography and Population
Northern lands: low population but high production of lumber
Central: largest land area, medium population. Clusters of towns and cities and forts
Coast: high pop and high levels of immigration and traveling here
Southern: densely populated mountain cities
Territories
All the Kutzca land is divided up by city state
Military
Generally, there is not military presence. That is because of the high economic output. If war were declared on any part of Kutzca, trade with that country stops completely.
Technological Level
Low fantasy, feudal medieval
Religion
No state religion. Forgotten realms gods
Laws
The law changes per situation. Punishment for forms of stealing are often working off debts, for example.
Education
Small towns such as in the north learn from their community. Bigger cities have uniform education. Some go without any formal education at all.
Help all prosper
Type
Alliance, Generic
Alternative Names
The collection
Demonym
Kutzcan (each town has their own demonym)
Government System
Democracy, Parliamentary
Power Structure
Feudal state
Economic System
Mixed economy
Currency
Recognize the standard gold system.
Legislative Body
Local government
Judicial Body
Local courts, if no Court, taken to nearest one. Crimes that are beyond local government are taken to the capital,
Executive Body
Local law enforcement / militia
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