Character Creation Process
Creating a new Character in Candle'Bre is pretty simple and straightforward, but there are two ways one can go about it. Check with your DM to see which approach he or she will be using. Both approaches will be outlined below.
Before we get to that though, it's worth mentioning right out the gate that Candle'Bre is on the "Straight Ten Silver System" where money is concerned, so:
- 10 Copper = 1 Silver
- 10 Silver = 1 Gold
- 10 Gold = 1 Platinum
The Character Funnel
TTo generate a “Level 0” character for the Character Funnel, simply assign a score of 11 for every stat as a starting point, which makes you ever so slightly above a Commoner as outlined in the 5th edition rules (which has stats of 10 across the board). At the DM’s option, players can make a total of four 1:1 trades, moving numbers around a bit in a bid to get higher scores in certain stats that are important to them and the characters they’re trying to build. Then apply racial bonuses and allow each character to choose a starting Feat. For each character, the controlling player should jot down an “aspirational class,” so Character 1 wants to be a fighter, Character 2 wants to be an Artificer, and so on. Each level 0 character will begin the game with 4 Hit Points and 5 Body Points (so 9hp total). On graduation to First level, each surviving character will add a number of hit points equal to their maximum, depending on which die they roll (so no need to roll, if you’d normally roll a d8 for your first level hit points, you just get 8, added to the 9 you began with at level 0). If you’re playing a character who aspires to be a Fighter, Barbarian, Ranger, or Rogue, you may start the game with the simple weapon of your choice (which you are assumed to have proficiency in) or a suit of Gambeson. Aspiring Martial characters also get free proficiency with "Weapons of Opportunity" and may make normal attacks with even the unlikeliest of weapons (a cast iron skillet, chair or table leg, etc.). This will require the DM to do some thinking on his feet, but in general, a weapon of opportunity should have an iMod of 6 and do no more than d4 damage (d4+1 in the case of the cast iron skillet). This base damage is improved 1 step if the character has learned the "Scrappy" fighting style which we'll talk about next. Aspiring Martial characters may choose to forego a starting feat and take the Scrappy" fighting style in its place, gaining an additional +1 AP they may spend immediately or save for later. Details on the Scrappy fighting style are located in the Core Rules, page. 284. Note that although your Level 0 characters may have proficiency in various things, they don't yet have a proficiency bonus to add to their rolls. That won't come until they hit Level 1, but at least they're not rolling at Disadvantage or with a reduced die! If you’re playing a character who aspires to become one of the spellcasting classes, then you will get some extra boons, but at a cost. The cost is that the die used in melee is reduced to a d16 (and you can start the game with a Quarter staff or a dagger, your choice). The upshot is that you’ll begin with some spell points and your spell casting die is every bit as good as the real adventurers (a d20)! You’ll start with half the number of spell points that a true, first level member of that class would:- Level 0 Artificer: 5
- Level 0 Bard: 6
- Level 0 Cleric: 6
- Level 0 Ranger: 3
- Level 0 Warlock: 3
- Level 0 Wizard: 8
I love you focused system which is great for new players. I also love your lore bringing everything together and your artwork tugs at me. Very enjoyable.
Thank you, Graylion! Kind words indeed! I just had a look at your profile and WOW you've been busy! Tons of great content to digest! Just put it all on my reading list and can't wait to dive in! :)