Living God of The Crafts Arthurus Lightfoot
Living God of The Crafts Arthurus Lightfoot (a.k.a. Apotheosis)
Arthurus Lightfoot
Physical Description
General Physical Condition
Small but vibrant with kinetic energy—every motion seems purposeful yet whimsical. His body is wiry, agile, and full of life, like a dancer or clockwork spring wound too tight. He’s surprisingly strong for his size due to years of forging and crafting. Despite his compact frame, he carries himself like someone much taller—his confidence fills the room before his voice does.
Body Features
- Lightly tanned skin with a faint golden warmth that seems to glow subtly when he’s deep in thought or crafting.
- His hands bear the fine calluses and micro-burns of a lifelong artisan, but even those look deliberate—like sigils of creation.
- Small traces of metallic dust shimmer on his forearms, almost permanent from years of working divine alloys.
- A leather harness holds tools and vials, each etched with intricate runes that hum faintly.
Facial Features
- Youthful, mischievous face with a smile that can disarm kings and charm gods.
- His golden-yellow eyes are flecked with sapphire bursts, resembling molten gold meeting starlight—always bright, always moving.
- Slightly rounded cheeks that make his grin even more infectious.
- Tousled, messy chestnut hair with a few lighter strands that catch the light, like copper filaments.
- His goggles usually rest on his head; the lenses glint with faint arcane runes.
Identifying Characteristics
- A tiny golden anvil pendant—his personal divine symbol—rests over his heart, glowing faintly when he forges or creates.
- A faint sigil tattoo encircles his right wrist: a blend of gnomish runes and divine geometry that represents the Blueprint of Creation.
- Always wears one mismatched earring—one gear-shaped, the other a droplet of sapphire. He claims they help him “hear the heartbeat of the forge.”
- His attire (as seen in the image) is a blend of traveler and artisan: a vest and belts full of compartments, scrolls, and gadgets, all somehow arranged with chaotic elegance.
Physical quirks
Constantly fidgets—rolling tools between his fingers, clicking his tongue, adjusting his goggles mid-sentence.
- When he’s excited or thinking, his eyes literally glow brighter, the sapphire sparks flaring like tiny stars.
- Skips, hops, or spins in place when pleased with an idea.
- Laughs in bursts—quick, sharp, musical, infectious.
Has a habit of snapping his fingers to punctuate sentences, often causing minor magical sparks or effects.
Special abilities
Heroic Blessings:
Heroic Blessing of Chevalier d'Éon — The Mirror Duelist
- Origin:
- The Chevalier d'Éon de Beaumont — diplomat, fencer, and master of dual identity.
- Blessing Type:
- Dexterity / Charisma / Duality Bestowed upon one who triumphs over the Echo of d’Éon, this blessing embodies the balance between grace and guile, truth and illusion. Those who master it become living reflections of elegance and precision — warriors who fight as beautifully as they speak.
- Effects (Perfect Resonance – 100%)
- Fencer’s Grace:
- Gain +1 to AC while wielding a finesse weapon and advantage on Acrobatics checks.
- Silver Tongue:
- Advantage on Persuasion and Deception checks made in combat or social duels.
- The Masquerade:
- You can cast Disguise Self at will, requiring no material components.
- Flourish of the Dual Soul:
- Once per turn, when you hit with a finesse weapon, you may add your Charisma modifier to damage.
- Perfect Reflection:
- You may freely switch between two personas as a bonus action.
- Duelist Persona:
- Dexterity +2 (does not exceed cap).
- Diplomat Persona:
- Charisma +2 (does not exceed cap).
- Each persona may attune to one unique item independently.
- Reflected Mind:
- You cannot be surprised while conscious and automatically succeed on saving throws against being charmed or frightened.
- The perfected blessing grants an aura of composure — foes see two faces in battle: the duelist and the diplomat. Only one is real, yet both are deadly.
Heroic Blessing of Percival — The Unbroken Oath
- Origin:
- Percival, the Knight of the Holy Grail — the purest of Arthur’s champions, whose loyalty outlasted even hope.
- Blessing Type:
- Constitution / Strength / Devotion Percival’s spirit does not grant power through wrath or glory — but through endurance. His blessing tempers courage into an unshakable shield; a light that endures even when faith falters.
- Effects (Perfect Resonance – 100%)
- Knight’s Heart:
- Your conviction manifests as divine endurance. Gain +2 Constitution (does not exceed cap) and advantage on saving throws against exhaustion, fear, and poison.
- Aegis of Devotion:
- While conscious and holding a shield or defensive stance, allies within 10 ft gain +1 AC. When you drop to 0 HP, this aura persists for 1 round before fading.
- Unyielding Will:
- When reduced to 0 HP but not killed outright, you may instead drop to 1 HP. Use this feature once per long rest. When this triggers, your next attack or spell within 1 minute deals an extra 2d8 radiant or force damage (your choice).
- Radiant Resolve:
- Whenever you take damage equal to or greater than half your max HP, you release a shockwave of light. Each hostile creature within 15 ft must succeed on a DC 15 Con save or be blinded until the end of your next turn. Use once per short rest.
- Banner of the Faithful:
- As a bonus action, raise your weapon or shield to inspire those who still fight. Allies within 30 ft gain temporary HP equal to your Charisma modifier + proficiency bonus and advantage on their next attack before the end of your next turn (1/long rest).
- The Last Stand:
- When you die, your body radiates golden light. Allies within 30 ft immediately regain 10 HP and are freed from the frightened condition. The light fades after 1 minute, leaving a faint emblem of your crest or shield burned into the ground.
- Those who bear Percival’s blessing often display a faint shimmer beneath their skin when standing against overwhelming odds. They feel no fear, no despair — only the quiet resolve of a knight whose heart refuses to break
Divine Blessings:
Blessing of Hephaestus — The Divine Mechanism
- Greek — Flame, Metal, and Endurance
- The forge within your soul never cools. Hephaestus blesses the patient hand that turns suffering into progress.
- Living Forge:
- Reshape or repair weapons and armor mid-battle, restoring 1d8 + proficiency bonus HP to the item or wearer’s AC (1/short rest).
- Enduring Embers:
- Gain resistance to fire and nonmagical bludgeoning damage while wielding tools or weapons you forged.
- Forge Momentum:
- Replace one attack to superheat your weapon; your next hit deals +1d8 fire damage and ignores resistance.
Blessing of Vulcan — The Infernal Design
- Roman — Volcanic Innovation and Fury
- Vulcan grants the genius of eruption — the beauty of destruction refined into art.
- Combustive Genius:
- Convert scrap or ore into a bomb (bonus action, DC = 8 + prof + INT). 10-ft radius; 3d8 fire damage (Dex save half). Uses = INT mod (min 1).
- Volcanic Core:
- When below half HP, erupt in heat; enemies within 10 ft take 1d6 fire damage (1/long rest).
- Furnace of Fury:
- Weapons or engines you craft deal +1d4 fire or force damage when used by you or allies.
Blessing of Brokkr — The Iron Artisan
- Norse — Challenge, Competition, and Precision
- Brokkr respects no lazy hands. Only those who hammer against the storm earn his grin.
- Rivalsmith’s Edge:
- +2 to attack rolls with weapons you personally forged.
- Forge Flow:
- During a short rest, enhance gear to grant +1 AC or +1 attack until long rest.
- Steel Will:
- When dropped to 0 HP, make a Con save (DC 10 + damage). On success, stay at 1 HP and gain advantage on next melee attack (1/long rest).
Blessing of Sindri — The Artisan’s Soul
- Norse — Golden Perfection and Divine Beauty
- Sindri’s touch polishes mortal effort into divine art.
- Refined Craft:
- On crafting completion, roll d20; 18+ = Masterwork (+1 AC or +1 to hit or +1d4 damage).
- Immaculate Design:
- Summon ethereal golden tools granting +2 bonus to crafting & Sleight of Hand for 1 hour (1/short rest).
- Resonant Beauty:
- Allies using your crafted gear gain +1 on saving throws within 30 ft.
Blessing of Ptah — The Word That Builds Egyptian — Architects, Builders, Spoken Creation
- Ptah speaks, and worlds take form. His voice shapes metal as easily as mountains.
- Architect’s Breath:
- Blueprint complex structures from memory; building time is halved.
- Divine Geometry:
- Gain advantage on Intelligence (Arcana or Investigation) involving design, traps, or constructs.
- Voice of Creation:
- Once per long rest, speak a single command to animate an object (as Animate Objects, CR ≤ ½ level).
Blessing of Goibniu — The Eternal Forge
- Celtic — Divine Smith of the Tuatha Dé Danann
- His hammer never misses; his metal never dulls.
- Perfect Alloy:
- Weapons you craft gain +1 attack and damage automatically.
- Divine Draught:
- Once per long rest, brew the “Ale of Endurance”: restores 2d8 + Con mod HP and grants advantage on saves vs. exhaustion for 1 hour.
- Forge Without Rest:
- Crafting time reduced to ¼ normal; immune to fatigue from heat or smoke.
Blessing of Brigid — The Flame of Inspiration
- Celtic — Forge, Poetry, Healing
- Brigid’s fire burns in words, metal, and heart alike.
- Sacred Spark:
- When crafting or healing, add +Wis mod to the result.
- Creative Fire:
- You may cast Heat Metal or Cure Wounds once per long rest without components.
- Inspiring Presence:
- Allies within 30 ft who see your forgework gain +1 to attack rolls for 1 minute after you finish crafting or repairing in battle.
Blessing of Vishvakarma — The Architect of Heaven
- Hindu — Divine Engineer of the Devas
- The Builder of Worlds blesses only those whose visions outgrow their hands.
- Divine Drafting:
- Instantly understand the schematics of any mechanism you examine for 1 minute.
- Sky-Forge:
- Create or repair magical structures or vehicles; they gain +10% speed or efficiency.
- Architect’s Radiance:
- You can cast Fabricate once per long rest without components.
Blessing of Ame-no-Mahitotsu — Spirit of the Forge Flame
- Shinto — Kami of Metal and Refinement
- Purity through heat, enlightenment through labor.
- Sacred Temper:
- Once per long rest, purify a cursed or corrupted weapon.
- Kami’s Pulse:
- While crafting or fighting with metal, attacks against you have disadvantage once per round (1 minute).
- Anvil Trance:
- Meditation during a short rest lets you finish 8 hours of crafting in 1 hour.
Blessing of Ogun — The Iron Path
- Yoruba — Iron, War, and Innovation
- Ogun walks before all progress; where his blade falls, civilization follows.
- Ironskin:
- While wearing metal armor, gain resistance to slashing damage.
- Forge of War:
- Weapons you craft deal +1d6 damage when striking constructs or armored foes.
- Trailblazer:
- You and allies within 15 ft ignore non-magical difficult terrain; tools never break in your Hands.
Blessing of Wayland — The Cursed Forger
- Norse-Germanic — Mortal Legend, Vengeance of the Smith
- His blessing is brilliance tainted by bitterness — power born from betrayal.
- Vengeful Craft:
- When an enemy damages your crafted gear or construct, your next attack against
- them has advantage and deals +1d8 force damage.
- Chains to Wings:
- Once per long rest, grow ethereal metal wings (fly 40 ft, 1 minute).
- Cursed Genius:
- You may craft twice as fast, but every 3rd item risks a curse (DC 15 Wis save to resist).
Blessing of Daedalus — The Paradox of Flight
- Greek — Innovation, Design, and Escape
- He teaches that invention is freedom — and hubris the price.
- Master Engineer:
- Double proficiency on checks using tools or tinkering kits.
- Wings of Wax:
- Once per long rest, sprout mechanical wings (fly 60 ft, 10 minutes if within 30 ft of intense heat, make DC 13 Dex save or fall.
- Labyrinth Mind:
- You can mentally map any structure you enter and never become lost within it.
Synergy of the Twelve
- When one being bears three or more Forge-God Blessings, their soul becomes a Living Anvil. They radiate an aura of creation; any weapon within 30 feet forged by them gains +1 to attack and damage. Each dawn, roll 1d12 — the blessing corresponding to that god grants its strongest effect for the day.Living Anvil Mastery
- A mortal who bears all twelve Blessings of the Divine Artisans attains the title of Living Anvil — a being whose existence embodies creation itself.
- Effects:
- Gain expertise with all artisan’s tools, instruments, and crafting kits.
- You can identify any crafted or enchanted item by touch after 1 minute of focus.
- Allies within 30 feet gain +2 on crafting and performance checks.
- You are recognized by all divine artisans — even hostile ones — as a peer of creation
Apparel & Accessories
Aethervine Bloom:
His clothes aren’t extravagant; they’re thoughtfully layered and full of function.
Upper Body
Shirt
- Type: Loose, cream-colored linen shirt
- Design: Traditional medieval cut with wide sleeves gathered just past the elbow, slightly puffed around the shoulders.
- Neck: Open V-collar with a short lace-up front — thin leather cord threaded through small eyelets.
- Fit: Breathable and casual, slightly wrinkled from use. The sleeves roll up naturally for freedom of movement, showing his forearms.
- Purpose: A craftsman’s garment — flexible and comfortable for work and travel, light enough to layer under heavier outerwear.
Vest
- Color: Deep teal-blue with subtle wear marks on the edges.
- Material: Sturdy but soft cotton or wool blend, double-stitched with reinforced seams.
- Style: Sleeveless, fitted close to the torso, fastening with large bronze or wooden buttons down the front.
- Detail: Slightly pointed front hem, reminiscent of waistcoats; outer pockets with flaps may be decorative.
- Purpose: Adds a dash of personality and color — suggests he’s not a rugged fighter, but rather an artisan or academic traveler.
Gloves
- Type: Fingerless leather gloves, chestnut brown.
- Design: Worn and broken in; the cuffs are loosely folded, covering his wrists.
- Purpose: To protect his hands during crafting, forging, or working with tools. They’re well-used but maintained, showing habit and care.
Accessories (Upper Half)
Goggles
- Placement: Resting atop his messy brown hair or raised slightly with one hand in the picture.
- Design: Circular brass or bronze lenses with worn leather straps and metal rivets.
- Purpose: Classic sign of an artificer, alchemist, or explorer. Used for precision work or magical crafting. Symbol of intellect and curiosity.
Earrings
- Type: Small silver or pewter hoops (one per ear).
- Detail: Simple and unpretentious, giving a youthful, slightly mischievous edge.
- Purpose: Likely personal decoration — suggests confidence or cultural flair.
Satchels and Straps
- Primary Strap: Thick brown leather running diagonally across his chest, connecting to a heavy satchel at his hip.
- Bags:
- Main Satchel (Left side): Large, multi-pocketed leather bag, embossed with tool and clasp details; fastened with sturdy buckles.
- Secondary Pouch (Right side in full-body): Smaller side pouch or belt-mounted toolkit; perfect for tinkering gear or magical items.
- Purpose: Adventuring and crafting utility. The multiple compartments indicate an organized, prepared personality.
Lower Body
Belt and Harness
- Color: Dark tan or umber leather.
- Design: Double-belt setup with one belt across the waist and another strap lower, supporting the satchel and tool pouches.
- Hardware: Metal buckles and loops for holding small items or tools.
- Purpose: Practical design for quick access while working or traveling.
Trousers
- Color: Dusty brown or muted khaki.
- Material: Durable canvas or thick cloth with light creases from movement.
- Fit: Snug around the waist and thighs but loose enough for travel comfort. Rolled slightly at the cuffs.
- Purpose: Simple and functional for someone who moves between town workshops and wild expeditions.
Boots
- Style: Tall, fold-over leather boots reaching mid-shin.
- Material: Weathered brown hide, showing light scuffing around the toes and folds.
- Fastening: Likely pull-on design with soft cuffs, no laces visible.
Purpose: Built for travel and stability — worn by someone constantly on the move, yet well-kept enough to suggest he values appearance.
A Young Man With Brown Hair Shaggy But Neat He Is 3'0 He Is 1/2 Gnome, 1/4 Halfling, & 1/4 Elf His Eyes Are Golden With Specs of Blue Like Bursts of Sapphire He Is 29 Tho He Looks 16 or 17
Logo & Emblem of "Ink & Ether", Which Arthurus Lightfoot Is
The Founder & Head of
A Full Image of Arthurus Lightfoot




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