Nations of the Sandsea
Desnia
Desnia boasts a rare native dye and fertile coastal fields to cultivate it. Most of their trade is by sea to avoid the commerce taxes of Shuroc and the Aspyan Enclave. Desnan culture encourages a competitive spirit, holding wealth as a sign of diligence and shrewdness in taming the land and trading its bounty. They see everyone as a competitor and this guides their foreign policies, which are largely as exploitative as they think they can get away with.Drapour
The Enlightened Nation of Drapour, as the natives like to call it, is an extremely xenophobic theocracy. They believe their king to be the foremost god, even greater than the Elder Gods, and are known to attack outsiders without any provocation. Despite what its geographical location would suggest, Drapour is covered in dense forests, and every several years the land is struck by devastating storms that appear above Drapour and never leave its skies until they vanish. So insular are the Draps that their culture is only known of by what streams carry into the desert during their storms. No one living has actually seen a Drap.Kanrim
Kanrim is a traditional monarchy. It's also the southernmost exporter of iron, making it a popular country with Thadonians. The semi-arid land is dominated by humans, and their usual Tiefling nobles, but it's also a popular place for dwarves, lizardfolk, and catfolk. While most other countries ration their sparce iron supply, Kanrim flaunts their excess of it. Iron sculptures, jewelry, bas reliefs, and more are all common sights in Kanrim.Sardast
As the only other major exporter of iron, Sardast and Kanrim have a tenuous relationship. Sardast, however, is a bit more diversified as it's also able to export excellent wines and large quantities of food. The land in Sardast is ideal for grains and a number of popular fruits, including wine grapes. As a gerontocracy, Sardastis value experience and wisdom, and expect everyone to work for these as they age.Shuroc
Shuroc, the nation of sand, controls the trade routes that cross and encircle the vast desert, connecting North, South, and East Calistaph. Few and far between are the cities and villages of Shuroc, and trade routes between them cut long curves around regions of wasteland, leaving the majority of Shuroc uninhabited. So long as the desert wilds keep out of civilized affairs, Shurocis are perfectly happy with this arrangement. To read more about this country, check out Shuroc.
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