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Caedariam

The Caedariam Empire rules the continent with an iron hand and a burning creed: the gods are dead, and man needs no master but the Flame of Will. They claim to have slain the divine, shattering their essence into seven shards now guarded by powerful Barons.

Magic is tolerated—but feared, hunted by the Imperial Inquisition, who burn those they deem “tainted by godsblood.” The capital, Caedariam, rises atop a god’s grave, its black spires crowned by an eternal flame.

Beyond its borders, whispers spread: omens of fire, visions of broken stars, and names that should have burned away in myth. The Empire says the age of gods is over. The world isn’t so sure.

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Campaigns

Embers of Caedariam

Dungeons & Dragons 5e