Mon, May 1st 2023 08:03
Edited on Mon, May 1st 2023 08:05
So James and I have been talking, and we both feel that there are a lot of times I want some skill rolled that is more of a specific skill that is either not in 5th edition, or is lumped into a larger skill that we feel should either have it's own, or be a sub-section of the larger skill (for an example, Religion covers a lot of topics and perhaps demons, celestials, and devils should be a sub category of that knowledge tree).
Here is a current list of all skills and tools, and how I translate it from 3.5/AD&D. If there is anything that is either missing, or any category too broad, please, share your thoughts!
Also, some skills might benefit from being able to have multiple abilities associated with it, depending on the circumstances used. Thoughts?
Athletics (str)
Acrobatics (dex)
Sleight of Hand (dex)
Stealth (dex)
Arcana (Int)
History (Int)
Investigation (Int)
Nature (Int)
Religion (Int)
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Deception (Cha)
Intimidation (Cha)
Performance (Cha)
Persuasion (Cha)
Tools (or trained only skills from previous editions)
Alchemist Tools
Calligrapher's Tools
Cartographer's Tools
Cook's Utensils
Forgery Kit
Herbalism Kit
Leatherworker's Kit
Navigator's Kit
Poisoner's Kit
Smith's Tools
Tinkerer's Tools
Woodcarver's Tools
Brewer's Tools
Carpenter's Tools
Cobbler's Tools
Disguise Kit
Glassblower's Tools
Jeweler's Tools
Mason's Tools
Painter's Tools
Potter's Tools
Thieves Tools
Weaver's Tools
Instruments