BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

SoS: 3-Down Withering Road

General Summary

Southbound, the Shields trekked down the Withering Road. Many curious and dangerous encounters lay in wait for our heroes. First of which was a traveling tabaxi merchant named T'jier. The caravaner identified Newbrook along the Low Road as a possible location where find a Decanter of Endless Water. The Withering Road proved long and perilous for out crew as they continued beyond the Long Stride and into the more temperate Lower Wylds. They happened upon a number of fallen humans and horses. Odd tracks cut into the woods leading into a meadow of tall grass bisected by a large anthill. Thri-kreen, umber ant-like soldiers marching their hill noticed the party stealthily investigating. Favoring the taste of elves, the soldiers broke formation for a midday snack. Roland fell by a critical mandible bite but Aesyn tossed Hope a potion of healing who quickly funneled it into their comrade. Aesyn initiated turbo mode dispatching many of these 'Fire-ants' whom breathed small cones of fire searing and nearly downing the party. Hope, with Aesyn kneecapping the last Thri-kreen, sizzled the unfortunate ant off the small hill with like an eldritch magnifying glass.   Retreating back to the road, the Shields licked their severe wounds. Halfway through the night, Aeysn was alerted by sounds of the ant remnant approaching them. The team quietly fled down the road hotly pursued by the psionic Thri-kreen Queen and her royal detachment. She viciously scolded of killing her 'dragon fire bred' children and resumed their nearly fatal battle. The Thri-kreen queen collapsed in a familiar eldritch blast of Hope light. Removing a number of the chitin plates from the bodies and the head of the queen, the party ventured back to squash her freshly laid eggs and loot her home. Delving into the narrow mound led to the atrium of the hill revealed a mysterious bag of hold-like object known as a 'Flatbox' as well as number of elven remnants once fed to her young. On them were a strange pair of baby blue 'Big Boy Boots.'   The party found a small tavern, the Chalice and Candle, where they finally rested and asked about water. The barkeep, Miln, also kept the small temple to St. Chris Robin nearby. Nearly a week traveled, the Shields met a wily coot of a vegetable farmer. In exchange for a nice night from "the cutest darn thing I ever seen" he freed them from their infernal torcs. Empowered by the newly found freedom, the party ventured into the nearly boreal gates of Otway...

Created Content

Flatbox:
A practical example of hypergeometry and hypermathematics, the flatbox appears to be a wooden box about 3’ long, 2’ wide, and 2” deep. The top of the box is a hinged lid.
When the lid is opened, the interior of the box is filled with impenetrable darkness. This darkness cannot be dispelled by any form of magic as it is a characteristic of the box’s extrademensional topography.
Although from the outside the flatbox appears to be only 2” deep, it is actually has the internal volume of a 6’ box deep. (36 cubic feet) The maximum weight that can be stored into the flatbox is 500 lbs. It weighs eight pounds regardless of what is placed in it or how much of its volume is filled. Since the inside of the box is completely dark, the only way to retrieve a specific item is the feel around within the box. Finding an object in combat can take 1d4 rounds.
The flatbox is considered a bag of holding-like object as it cannot be placed within a portable hole or other such object. The flatbox can be destroyed and has 15 hit points. Unlike most objects of its make, the flatbox does not empty into the astral plane when destroyed and instead explodes violently. The explosion destroys all non-magic contents of the box and inflicts 4d10 force damage on any creature within 20 feet.     Big Boy Boots:
While you wear these boots, you can use a bonus action to speak the command words ‘big boy’ casting enlarge on yourself. This effect lasts as long as the spell does or until you take damage. If you take damage, the effect immediately ends and you begin to cry like a baby. Your boots regain this ability after you finish a short rest.
Report Date
31 Jul 2019
Kreen-01.png
Kreen

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!