Zhakar's History
The world of Brisesia consisted, at one time, of a supercontinent known as Pangea. As races were born, with the Giants being first, and Gods and mortals appearing as well, the land was claimed by differing groups that saw entire empires being founded. This led, however, to rising tensions, primarily between the Giants and Gods, the latter which allowed and encouraged their worshippers to take the land they wanted without regard. A war broke out that lasted a thousand years (8510 AoD), though an attempt was made to end it by splitting Pangea into smaller continents and islands (9460 AoD).
The isolated land of Zhakar would become known as the home of Dragons, as many followers of Dragon and Serpent Gods claimed it. Consisting of low-lying wetlands that were of little interest to the Giants, this was a largely uncontested, fertile region that many followers of different Gods were able to settle in. The warm marshlands, and easy access to water, attracted the more reptilian species, as well as a number of different types of Dragons. Inhabitants included Lizardfolk, Dragons, Yuan-ti, Half-dragons, Kobolds, and Dragonborn. While other humanoids were drawn to the land by Dragons, many were captured and enslaved by the races that thought them little better than beasts of burden.
The dynamics between the populace led to the development of enchantment magic, which was used to sway or protect oneself from stronger creatures. This was further enhanced by the psionic nature of the Gem Dragons and their half-dragon children. When the war between Gods and Giants broke out, these abilities were employed to great effect, able to stir the hearts of mortals to battle or turn opposing armies on themselves. Such large workings of the weave in the area forever left their mark, and the beings of Zhakar, perhaps even the land itself, now have a natural inclination towards enchantment abilities.
Near the end of The Thousand Year War (9507 AoD), which saw the rise and fall of many civilizations, the Yuan-ti formed the first empire of the Zhakaran continent. With their faster breeding, and more ruthless tactics than the other natives of the land, the Empire of Zhotziu quickly rose to power. Extending their reach toward the north-eastern portion of Zhakar, they made deals with the lizard-folk of the northern swamps, and used them as a form of defense. Any who dared to rise up against the empire were led into the morass, and fell prey to the tribes there.
Meanwhile, in the west, the Dragonborn were beginning to form clans. As these tribes grew in size and became more advanced, their individual leaders realized the benefit of an alliance between them, and established the Angkar Meritocracy (9511 AoD). Each clan sent their strongest and wisest to participate in a challenging competition designed to seek the absolute best among them. In this way, the individual who won was elected to lead the Dragonborn for the next cycle, remaining until bested in the contests that were held each year during the winter solstice. The first ruler to command the clans was Galrilus Frodorim of the Golden Scales.
For many years, the two societies co-existed in relative peace with minor scuffles and border disputes here and there. However, as the Yuan-ti king, Thekkih, rose to power, he felt it was their divine right to rule the entirety of the Zhakaran continent, seeing it all as land granted to them by his chosen deity, Sseth. He initiated a war of conquest against the Angkar that lasted 37 long years (67 AoM - 104 AoM). The conflict ended in failure for Thekkih, and his people were routed. This was, in-part, due to a large slave revolt orchestrated by Aldrel Arisaadi, a Dragonborn who had been captured early on in the war, and worked to undermine the Yuan-ti from within.
After the war, the Dragonborn clans met to discuss the fate of those they had freed from the Yuan-ti. It was eventually decided to crown the current leader of the Meritocracy, Klupes Worciar, as king, founding the Kingdom of Zhakar (107 AoM). Klupes was married to Darzira,the half-elf daughter of one the main rebel fighters, as a sign of unity between the clans and the refugees. What followed was a golden age of prosperity. For the next 710 years, Zhakar stood strong and unified, spreading out ever further over the Zhakaran Continent. However, in 817 AoM, a conflict broke out between the current king, Drembuk Zorseth, and several of his lords, which lasted 10 years and left a divide in the once-united kingdom.
It was during this turmoil that the young Silver Dragon, Zitadvandrodroth, decided to adopt the guise of an elf by the name of Enleth Queylda and roam the world seeking knowledge and adventure. This would serve her well in her future endeavors in Zhakar.
Meanwhile, King Zorseth was able to broker peace with his lords. An agreement was reached to divide the kingdom into four semi-autonomous duchies. Each duchy would have a duke or duchess who would oversee the land, ensure the prosperity of the people, settle disputes, and handle the day-to-day ruling of their territory. These leaders would then report to a chosen High King who maintains the unity of the clans, and who could be relied on to resolve conflicts between the duchies. In this way, war could hopefully be avoided, and conflicts between the regions could be settled diplomatically.
The four duchies of Zhakar became:
- Zhacavuth to the North East
- Santid to the North West
- Rerzihros to the South East
- Reshu to the South West
- Arcaniss, in the West, is overseen by Zitadvandrodroth. Its capital is Myth Adofaer, and the duchess is Nalle Fuseglow.
- Buvogia, to the South where the mountains are, is overseen by Turaceothim. Its capital is Aurem, which is also the seat of High King Tamtoth Belciar.
- Everae, in the East, is overseen by Ramohdra. Its capital is Aicekicat, and the duke is Sylren Mistshine.
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