Approximate coin to real world values
| coin | ~USD |
| 1 pp |
1,000 |
| 1gp |
100 |
| 1ep |
50 |
| 1sp |
10 |
| 1cp |
1 |
Approximate settlement breakdown
| Type | Pop. | Poor | Modest | Comfortable | Wealthy | Aristocratic | GP limit | Magic Rarity |
| Hamlet |
<500 |
5% |
70% |
25% |
0 |
0 |
100 |
|
| Village |
<1,000 |
10% |
60% |
30% |
0 |
0 |
200 |
Common |
| Town |
<6,000 |
15% |
50% |
25% |
10% |
0 |
800-3,000 |
Common |
| City |
<25,000 |
20% |
40% |
30% |
9% |
1% |
15,000-40,000 |
Uncommon |
| Large city |
>25,000 |
30% |
35% |
25% |
8% |
2% |
40,000-100,000 |
Rare |
GP Limit : The max value of any item for sale/purchase
taxes for life styles:
Poor: 7sp 6cp,
Modest: 3gp 8sp
Comfortable: 7gp 6sp
Wealthy: 15gp 2sp
General Lifestyle expenses
| Lifestyle | price/day | /month | /year | NPC examples | Player levels | Cost to hire |
| Wretched |
- |
- |
- |
beggars, vagabonds, homeless |
- |
any |
| Squalid |
1 sp |
38 sp |
300 sp |
exiles, extremely poor/ destitute, former criminals |
- |
1sp |
| Poor |
2 sp |
76 sp |
600sp |
Unskilled laborers, peddlers,thieves, mercenaries, street vendors |
1-2 |
2sp |
| Modest |
1 gp |
38 gp |
300gp |
soldiers,laborers,priests, hedge wizards, farmers, students |
3 |
1gp5sp |
| Comfortable |
2 gp |
76gp |
600gp |
Merchants, trades people, officers, small village nobles, Casters |
4 |
2gp5sp |
| Wealthy |
4 gp |
152 gp |
1200 gp |
Highly successful merchants, business owners, smaller noble houses |
5-6 |
5gp |
| Aristocratic |
10 gp min |
380+gp |
3000+gp |
Royalty, Nobility, retired adventurers |
7+ |
15+gp |
Lifestyle expenses cover: A place to stay, clothing, food for the day, day to day expenses
Kingdom Notes
| Kingdom | Continent | Max settlement size | Living cost adj | Magic adj | Notes |
| Alulia |
Alulia |
Town |
-0.5% |
very little/ survival based |
|
| Azad |
Eagportia |
Large city |
+ 1.0% |
very little/ martial highly valued |
very dangerous have to replace property a lot |
| Belle Fleur |
Alulia |
Large City |
+2% |
average/ charm/enchantment common |
expensive to live there but even the poor live fairly well |
| Chan |
Chan |
Large city |
+1% |
average-lots |
added guild/ trading fees |
| Curmirea |
Curmirea |
|
na |
average/ druid/nature magic most common |
Communal living/very little need for money |
| Durdrukar |
Khiz/Eagportia |
|
- |
lots |
many craftsmen making fine/ magical items |
| Eagportia |
Eagportia |
|
- |
average |
|
| Elamshin |
Alulia |
|
|
average |
|
| Erhoben |
Cloudia |
|
|
lots |
|
| Galanodel |
Alulia |
City |
- |
average |
|
| Kepesk |
Alulia |
|
|
very little |
|
| Khiz |
Khiz |
|
- |
average |
|
| Martivir |
Alulia |
|
- |
average |
|
| Meadu |
Alulia |
|
na |
very little/ utilitarian magic |
Communal living/very little need for money |
| Tiefebene |
Cloudia |
large city |
- |
average |
|
| Turalisjth |
Eagportia |
|
na |
lots |
all belongs to the dragon so all subjects share equally |
| Ulgathian |
Ulgathia |
|
- |
average |
|
| Zhakar |
Zhakar |
|
0- +2% |
lots |
seat of magical learning magic is very pervasive in the |
Standard Travel times
| Method | Slow | Standard | Fast |
| Walking |
|
24 mi |
30mi |
| Horses |
|
|
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| Sail Boat |
|
|
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| Air ship |
|
|
|
| Mole train |
|
|
|
| Wagon/Cart |
|
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