Guild / Organization/ Reputation System
The reputation system is divided in to two parts. One for Guilds and Organizations and one for the parties overall Reputation
Reputation: Heroics and Infamy
How general NPC's react to players or the party is based on the Reputation they have earned.
Reputation is earned by doing things in an area, and can be positive or negative depending on the parties actions.
Until reaching the Regional Hero level reputation is tracked in each area the party works in. If the combined reputation of all the areas reaches 15 than the Regional Hero tier is reached and tracking is done on a Kingdom/regional basis
Guild/ Organization system:
Each guild has 5 ranks, doing things for the guild will earn positive association doing things against the guild will earn negative association. Once a certain amount of affiliation is reached than it is possible to move up in rank within the guild in question. This often involves a ritual or ceremony and brings with it benefits specific to the guild in question.
Most things done for a guild are worth 1 pt of Affiliation but that can vary depending on the services rendered. Once your Affiliation reaches the negative your dealings with the guild have turned sour, if you are a member you are kicked out.
Benefits listed on the table below are general and could be different for different guilds
Affiliation is measured on a scale of -5-50
Rank | Score | Benefits |
---|---|---|
Apprentice (1) | 1 | Services: Basic Income: Basic |
Adept(2) | 10+ | Services: Medium Research access |
Expert(3) | 25+ | Income: medium Mentorship |
Master(4) | 50+ | Services: High Income: High |
Grandmaster(5)* | NPC | |
Disapproved | -1 | Guild will still deal with you, individuals have their personal opinions (+10% cost increase) |
Unwelcome | -2 | The guild will deal with you but any services come at a steep cost increase (+50% cost increase) |
Antagonist | -3 | The guild will not deal with you and sees you as working against them. |
Hostile | -4 | The Guild will work against you if the opportunity arises, and assumes your intentions are hostile to them. |
Sworn Enemy | -5 | The Guild takes active steps to work against you |
Reputation: Heroics and Infamy
- Examples of a "Kingdom": the 4 provinces of Cloudia
- A region would be all of Cloudia
- Dealings that affect a small group or single person grant 0.5-1 renown
- Dealings that affect large groups of people or organizations 2-3 renown
- Dealings that affect an entire city or kingdom 3-5 renown
- Dealings that have world wide effects 10+ renown
Rank | Score | Desc |
---|---|---|
World hero | 20+ | You are known everywhere you go. You are likely a king or Guildmaster at this point and everyone wants to be around you for better or worse. |
World Renowned | 17 | Your Name is known in all the major cities of the world. |
Regional hero | 15 | Tales of your exploits have begun to spread around the continent to places you’ve never been. |
Kingdom Famous | 10 | Your name is known through out the area you’ve been working in. The Nobles of the kingdom are starting to take notice |
Local hero | 5 | Those whom you’ve helped know of you and are starting to spread word to nearby towns |
Unknown | 0 | You are largely unknown, just a regular person |
Local Nuisance | -5 | You are the town trouble maker, those you’ve had dealings with know you and some near by towns know of you |
Kingdom Infamy | -10 | Your name is known through out the area you’ve been working in. The Nobles of the kingdom are starting to take notice. |
Enemy of the region | -15 | Tales of your exploits have begun to spread around the continent to places you’ve never been. You might have a bounty on your head. |
World Infamous | -17 | Your Name is known in all the major cities of the world. |
Enemy of the World | -20 | You are known everywhere you go. You are likely an Evil king or Guildmaster at this point and everyone knows of your unsavory reputation |
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