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Brimir

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Serving as the stage for my Dead Sea and Archive Templar Campaigns is the World of Brimir. Sealed off from the other planes and physical interaction with the very gods that created the world via the ever expanding frigid barrier known as the Svalinn. Both campaigns take place approximately 1700 years after the Age of Gods ended and the world still bears scars from the series of Continent-shattering conflicts dubbed "Ragnarökkr." To this day the sea still rages on and Deluges dying hatred manifests, islands emerging, moving and even sinking into the abyss. (Because of this, map making is incredibly difficult)   In spite of this, or even because of it, Brimir finds itself in a golden age of piracy. Deluge lives on through the wills of every swashbuckler or marine that braves the dangers of the world in search of power, fame, fortune, escape, thrill-seeking, or an act of rebellion against the mysterious Aesir Council and their Ashen Lanterns.

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