Combat
Combat maneuvers
Un-trained
Massive damage
If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 25 points of damage) or more and it doesn't kill you outright, you must make a Fortitude save with a DC equal to 11 +½ your Hit dice. If this saving throw fails by 5 or less then you immediatly drop to 0 hitpoints, begin Dying and become dismembered (see below). If the save is failed by more than 5, you instead die regardless of your current hit points. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 25), the massive damage rule does not apply.
Dismemberment When a massive damage roll is failed by 5 or less, the PC attempting the save is instead maimed. Determine a body part by rolling on Table 1: Body Part Maimed. The indicated body part(s) are flavorfully and narratively destroyed by the attack. Mechanically, this is treated as total loss of the body part though the flavor of the loss can impact the methods by which it can be restored or replaced.
Table 1: Body Part Maimed
d10 Result |
Body Part |
---|---|
1 |
Head - roll on Table 1.1 |
2 |
Left Arm |
3 |
Left Hand |
4 |
Right Arm |
5 |
Right Hand |
6 |
Left Leg |
7 |
Left Foot |
8 |
Right Leg |
9 |
Right Foot |
10 |
Roll again twice, suffering both results. Reroll any further results of 10 until another number is rolled. |
Table 1.1: Head Parts
d10 Result | Part of head affected |
---|---|
1 | Left eye |
2 | Right eye |
3 | Both eyes |
4 | Left Ear |
5 | Right Ear |
6 | Skull |
7 | Nose |
8 | Jaw |
9 | Throat |
10 | Roll again twice, suffering both results. Reroll any further results of 10 until another number is rolled. |
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