Combat

Combat maneuvers

Un-trained

Pathfinder has a tendancy to make using combat maneuvers extrememly dificult unless you are heavily invested in them. To make untrained and low-level combat maneuveres more possible, damaged recieved when attempting a combat maneuver is not applied as a straight penalty to the roll. Instead the damaged is recieved normally, and so long as the damage is not reduced to 0 by other effects, you must attempt the combat maneuver at disadvantage.

Massive damage

Presented here is an adjustment to the massive damage system presented in the core rules. The original massive damage rules restrict such instances to times when a player would have 100 health or more. For most player characters this will occur around 10th level, but by then the DC 14 save is inconsequential. A 10th level character with a favored fort save and a moderate Con bonus and limited magic can easily have a fortitude save of 10 or higher, making massive damage only an issue for a few levels before the characters have a save that allows them to auto-pass. In this reworked massive damage system, the DC for massive damage scales with HD.

If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 25 points of damage) or more and it doesn't kill you outright, you must make a Fortitude save with a DC equal to 11 +½ your Hit dice. If this saving throw fails by 5 or less then you immediatly drop to 0 hitpoints, begin Dying and become dismembered (see below). If the save is failed by more than 5, you instead die regardless of your current hit points. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 25), the massive damage rule does not apply.

Dismemberment When a massive damage roll is failed by 5 or less, the PC attempting the save is instead maimed. Determine a body part by rolling on Table 1: Body Part Maimed. The indicated body part(s) are flavorfully and narratively destroyed by the attack. Mechanically, this is treated as total loss of the body part though the flavor of the loss can impact the methods by which it can be restored or replaced.

Table 1: Body Part Maimed

d10 Result
Body Part
1
Head - roll on Table 1.1
2
Left Arm
3
Left Hand
4
Right Arm
5
Right Hand
6
Left Leg
7
Left Foot
8
Right Leg
9
Right Foot
10
Roll again twice, suffering both results. Reroll any further results of 10 until another number is rolled.

Table 1.1: Head Parts

d10 Result Part of head affected
1 Left eye
2 Right eye
3 Both eyes
4 Left Ear
5 Right Ear
6 Skull
7 Nose
8 Jaw
9 Throat
10 Roll again twice, suffering both results. Reroll any further results of 10 until another number is rolled.

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