Magical construct
An ancient artifact designed to protect certain locations. It consists of large rocks covered in metal plates, held together by strands of blue light in a humanoid form.
Stats:
Armor Class 16 (natural armor)
Hit Points 120 (20d10 + 10)
Speed 30 ft.
Str: 20 (+5)
Dex: 13 (+1)
Con: 16 (+3)
Int: 1 (-5)
Wis: 12 (+1)
Cha: 1 (-5)
Skills:
Perception +5
Damage Resistances Lightning, Cold, Fire, Piercing, Acid, Radiant, Necrotic, Thunder.
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft.
Languages None
Challenge 5 (1800 XP)
Traits
Punch: Range: 5 ft. Melee attack. +5 to hit. Deals 2d6 bludgeoning damage.
Form shift: The magical construct can switch between offense and defence mode as an action, costs 3 charges.
- In offense mode the construct drops their AC to 14. When hit by a non-magic attack the construct gains charges equal to 1 + (damage taken / 3) (rounded down).
- In defence mode the construct increases their AC to 16 but decreases their movement speed to 20 ft. When hit by a magic attack the construct gains charges equal to 1 + (damage taken / 3) (rounded down).
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