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Capture

Level: 1   Casting time: 1 action   Range: 5ft.   Components: V, A glass marble   Duration: Until removed   School: Enchantment   Attack/Save: DEX save of 15   Effect: Capture   A bright light emerges from your palm, enveloping the target. The target must make a DEX save and if they do not succeed are stored within a small glass marble that has manifested in your hand. The target can still be seen moving around within the marble, but cannot escape on their own. If this spell is used on a creature too strong to be captured by its light, the spell will fail.   At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the light becomes stronger for each slot level above 1st.   (Note: the restriction on stronger creatures is to make sure it can't be used as an easy out in combat)

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