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Levels of Dread

When inside the Shadowfell each person who sleeps or trances receives a nightmare (Theren, Brandt, and Everan). Once waking up they must make a Wisdom Saving throw DC = 8+2*number of days taken a long rest inside the Shadowfell, (if slept inside brandt's amulet resets it). Current DC = 8   If an adventurer fails this saving throw they take a level in Dread:
  1. Disadvantage on saving throws to avoid being feared, or charmed
  2. Movement speed is halved
  3. When performing an ability check don't add modifier on all Intelligence, Wisdom, and Charisma checks
  4. Disadvantage on Wisdom, Intelligence, and Charisma Saving Throws,
  5. Can only take either an action or bonus action, and can't take reactions
  6. Gain the prone condition, movement speed is 0 can't take actions, bonus actions, or reactions
The dread condition can only be removed by level through magical prowess of increasing of power.
  1. Protection from Evil and Good (lvl 1), Bless (lvl 1), Heroism (lvl 1)
  2. Protection from Evil and Good (lvl 2), Bless (lvl 2), Heroism (lvl 2), Calm Emotions (lvl 2), Lesser Restoration (lvl 2)
  3. Calm Emotions (lvl 3), Lesser Restoration (lvl 3), Beacon of Hope (lvl 3), Aura of Vitality (lvl 3), Remove Curse (lvl 3)
  4. Beacon of Hope (lvl 4), Remove Curse (lvl 4), Aura of Vitality (lvl 4), Aura of Purity (lvl 4), 
  5. Aura of Purity (lvl 5), Dispel Evil and Good (lvl 5), Greater Restoration (lvl 5)
  6. Dispel Evil and Good (lvl 6), Greater Restoration (lvl 6), Heroes' Feast (lvl 6)

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