Unbound Vengeance Demon

Demons, inhabitants of hell, creatures of chaos and utter evil. As terrifying as they are, the people of Virthys had a history of summoning them, either forcing them into their service or making foolish pacts with them. Some of these sinister entities roamed the world during the apocalypse, and made it into the new world of Ashandri. But not all of them survived the first days - and those who didn't turned into Unbound Spirits, just like every other soul.   Imagine a soul filled with nothing but raging darkness and selfish, unlimited desires. Ancient, powerful and proud of what it is. A mighty evil possibly dreaming of becoming a ruler of its own hellscape one day. And now imagine such a creature dying, expecting its soul to return to hell and reform its demonic body. But instead, it returns as a spirit, an undead creature, cut off from its home. It is not even a real demon anymore, it has become a true native of Braythe - a reality that seems mostly made for mortals, not demons.   Stripped of its demonic identity, separated from its home and turned into a creature of undeath, many of these vile entities go mad with rage - even more so than before. Filled with hatred and resent for the new reality that they are now attached to for eternity, they usually have one of two goals: Raze the world to the ground that did this to them - or turn it into a new kind of hell.   Despite all their rage, the Unbound Vengeance Demons aren't mindless. They are capable of planning and scheming, of manipulation and subtleties. There might be situations where they can't contain their rage, but they aren't stupid. Some of them took possession of mortals, living among regular people. Others have their own secret lairs, or they even managed to subdue an entire town or city.   These viscious, blackhearted entities exist to live out their hatred, their desires and impulses. But with eternity on their side, incapable of ever truly dying, they are in it for the long haul.

Basic Information

Anatomy

There are many different Unbound Vengeance Demons, depending both on what exactly they were before the apocalypse, and how the transformation into Unbound Spirits changed them. The most common ones appear as large, terrifying humanoids. They have demonic horns, claws and fangs, burning or black eyes, and powerful, muscular bodies with red or black skin. They are often surrounded by a smell of sulphur, even in their semi-corporeal state.
Geographic Distribution

Unbound Vengeance Demon CR: 7

Large undead, chaotic evil
Armor Class: 15
Hit Points: 104 (11d10 + 44)
Speed: 40 ft

STR

17 +3

DEX

15 +2

CON

18 +4

INT

10 +0

WIS

13 +1

CHA

10 +0

Saving Throws: Dex +5, Wis +4, Cha +2
Damage Resistances: Fire, lightning
Damage Immunities: Cold, necrotic, poison. In semi-corporeal state, piercing, slashing and bludgeoning damage from non-magical weapons.
Condition Immunities: Blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
Senses: Darkvision 120 ft., passive Perception 11
Languages: Abyssal, Common, Telepathy 120 ft.
Challenge Rating: 7

Unbound Spirit Traits

  Braythebound. Unbound Spirits cannot be permanently destroyed. If they are killed, they reform with full health in the vicinity of their point of death at the next dusk.   Nocturnal Existence. Unbound Spirits appear at dusk and disappear at dawn.   Semi-corporeal Existence. Unbound Spirits are, most of the time, semi-corporeal. In this state, they gain the abilities Incorporeal Movement and Incorporeal Immunities. Attacks made by the spirit in this state only inflict necrotic damage, but no physical damage (except against other semi- or incorporeal creatures).
As a bonus action, the spirit can decide to become corporeal. It then loses the abilities Incorporeal Movement and Incorporeal Immunities, but its attacks become physical and now inflict all damage types.   Incorporeal Movement. In semi-corporeal state, the Unbound Spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.   Incorporeal Immunities. In semi-corporeal state, the Unbound Spirit is immune to piercing, slashing and bludgeoning damage by non-magical weapons.   Undead Immunities. Unbound Spirits have the following condition immunities: Blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
They are also immune to the following damage types: Cold, necrotic, poison.   Object Possession (Recharge 6). When succeeding on a Wisdom check against DC 13, the spirit can possess an object with no more hit points than the Unbound Spirit. The spirit disappears, and gains control of the object. The effect is similar as if the Unbound Spirit had cast Animate Objects, but affects a single item with an unlimited duration, and has a range of 5 feet. When possessing an object, the Unbound Spirit doesn’t disappear at dawn (unless it chooses to do so, upon which the possession ends). The spirit can't be targeted by any attack, spell, or other effect, except ones that turn Undead, and it retains its Alignment, Intelligence, Wisdom, Charisma, and immunity to being Charmed and Frightened. It otherwise uses the possessed target's statistics.   The possession lasts until the object drops to 0 Hit Points, the spirit ends it as a Bonus Action, or the spirit is turned or forced out by an Effect like the Dispel Evil and Good spell. When the possession ends, the spirit reappears in an unoccupied space within 5 ft. of the body. The target object is immune to this spirit’s Possession for 24 hours after a possession attempt fails or the possession ends.   Creature Possession (Recharge 6). One creature that the spirit can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the spirit; the Unbound Spirit then disappears, and the target is Incapacitated and loses control of its body and falls into a state of unconsciousness. The spirit now controls the body. The spirit can't be targeted by any Attack, spell, or other Effect, except ones that turn Undead, and it retains its Alignment, Intelligence, Wisdom, Charisma, and immunity to being Charmed and Frightened. It otherwise uses the possessed target's Statistics, but doesn't gain access to the target's knowledge, Class Features, or Proficiencies.   If the target is willing, it can omit the Saving Throw, and in return stays fully conscious. The Unbound Spirit can even decide to give back control of the body temporarily without ending the possession.   The possession lasts until the body drops to 0 Hit Points, the spirit ends it as a Bonus Action, or the spirit is turned or forced out by an Effect like the Dispel Evil and Good spell. When the possession ends, the spirit reappears in an unoccupied space within 5 ft. of the body. The target is immune to this spirit’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.  

Other Traits

  Magic Resistance. The Unbound Vengeance Demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The vengeance demon makes two attacks: one with its fangs and one with its claws.   Fangs. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage plus 5 (2d4) necrotic damage.   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d10 + 3) slashing damage plus 5 (2d4) necrotic damage.   Frightful Presence. Each creature of the demon's choice that is within 120 feet of the demon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the demon's Frightful Presence for the next 24 hours.   Hateful Scream (1/Day). The demon emits a horrible, unnatural scream. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the demon's next turn.

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