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Mark of Warding

  The Mark of Warding protects places from unwanted intruders and items from theft. The dwarves of House Kundarak carry the Mark of Warding. They control the Warding Guild, which specializes in security for businesses and precious goods. House Kundarak originated in the Mror Holds and now has interests in many large towns and cities throughout Khorvaire.   Trait Mark of Warding   Dragonmark Cantrip Forbidding Ward and Sigil.   Dragonmark Spells

  • least: Warder's Intuition
  • lesser: Lesser Warder
  • greater: Greater Warder
  • grand: Grand Warder
  • siberys: Siberys Warder
 

 

Ancestry Feats

 

  Remember, ancestry feats with the dragonmark trait require you to have the dragonmark trait yourself. Dwarves with the Mark of Warding bloodline can take the Least Dragonmark feat. If you are not part of a bloodline with the mark, the Least Dragonmark feat is uncommon for you.  

   

Least Dragonmark
Feat 1

dragonmark   Prerequisites You have the dragonmark heritage trait   You manifest a dragonmark, a sign you are connected to the Draconic Prophecy. Drawing on this power gives you the ability to cast dragonmark spells. You gain the least dragonmark focus spell from your mark and a focus pool of 1. You gain the Trained proficiency in dragonmark attack rolls and DCs. You gain the dragonmark trait, the trait specific to your mark, and access to that marks ancestry feats.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Dragonmark Whip
Feat 1

dragonmark   You have learned how to manipulate your dragonmark to separate from your body to some degree. You spend 10 minutes focusing your marks magic, imprinting it with the potential of a bladed scarf, flail, meteor hammer, spiked chain, or whip. When you have a free hand, you can spend a single interact action to cause your dragonmark to separate from your body, forming the weapon in your free hand; a second interact action returns it to tattoo form. Your dragonmark weapon functions as the imprinted weapon and can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in tattoo form. It also becomes an arcane focus.   You can only have one dragonmark weapon prepared at a time. If you prepare a second one, any runes on the previous weapon that are valid for the new weapon are transferred between them at no cost, but you lose any inapplicable runes.    

Kundarak Insight
Feat 1

dragonmarkmark of warding   The development of Kundarak interests has granted you insight into the placement of structure wards and defenses. You also become trained in Security lore. At 3rd, 7th, and 15th levels, you gain an additional skill increase to Security lore.    

Dragonmark Adept
Feat 3

dragonmark   You gain a focus spell from your mark's additional focus spell list of a level you can cast. You can retrain this spell with a week of downtime.    

Dragonmark Cantrip
Feat 3

dragonmark   You gain the dragonmark cantrip spells associated with your mark. These cantrips are modified like other dragonmark spells; losing certain traits and components. A cantrip is automatically heightened to half your level rounded up.    

Lesser Dragonmark
Feat 5

dragonmark   Prerequisites Least Dragonmark   Your dragonmark grows in power. You gain the Lesser dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Expert. You also gain the lesser dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Greater Dragonmark
Feat 9

dragonmark   Prerequisites Lesser Dragonmark   Your dragonmark grows in power once again. You gain the Greater dragonmark focus spell appropriate to your mark. Increase the number of Focus Points in your focus pool by 1. You also gain the greater dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Grand Dragonmark
Feat 13

dragonmark   Prerequisites Greater Dragonmark   Your dragonmark expands across your body, swelling with power. You gain the Grand dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Master. You also gain the grand dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Siberys Dragonmark
Feat 17

dragonmark   Prerequisites Grand Dragonmark   Your dragonmark expands across your body, swelling with power. You gain the Siberys dragonmark focus spell appropriate to your mark. You gain Legendary proficiency in dragonmark attack rolls and DCs. Increase the number of Focus Points in your focus pool by 1. You gain the siberys dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.      

Dragonmark Focus Spells

 

     

   

Warder's Intuition
focus 1

abjurationdragonmarkmark of warding   Cast dragonmark (least), somatic   Duration sustained up to 10 minutes   You call upon your dragonmark's power to ward of attacks. When you Cast the Spell, you can Disable a Device, or Pick a Lock, Seek to Detect a Hazard or Search. You gain a +1 status bonus to the skill used for the roll, and this bonus remains as long as you Sustain the Spell. If you craft an object with a stealth DC, the DC is increased by 1.  
  Heightened (3rd) You do not need to sustain Warder's Intuition.   Heightened (7th) The duration increases to 1 hour.  
  Greater Dragonmark The bonus increases to +2.   Siberys Dragonmark The bonus increases to +3.    

Lesser Warder
focus 3

dragonmarkmark of warding   Cast See replicated spell; dragonmark (lesser), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Lesser Warder, you choose to replicate Alarm, Lock, Tether, Knock, or Magical Fetters. Lesser Warder gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Lesser Warder.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Greater Dragonmark You may cast Lesser Warder up to two times per daily preparation.   Grand Dragonmark You may cast Lesser Warder up to three times per daily preparation.   Siberys Dragonmark You may cast Lesser Warder any number of times per daily preparation.    

Greater Warder
focus 5

dragonmarkmark of warding   Cast See replicated spell; dragonmark (greater), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Greater Warder, you choose to replicate Circle of Protection, Glyph of Warding, Dimensional Anchor, or Private Sanctum. Greater Warder gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Greater Warder.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Grand Dragonmark You may cast Greater Warder up to two times per daily preparation.   Siberys Dragonmark You may cast Greater Warder up to three times per daily preparation.    

Grand Warder
focus 7

dragonmarkmark of warding   Cast See replicated spell; dragonmark (grand), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Grand Warder, you choose to replicate Wall of Stone or Dimensional Lock. Grand Warder gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Grand Warder.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Siberys Dragonmark You may cast Grand Warder up to two times per daily preparation.    

Siberys Warder
focus 9

dragonmarkmark of warding   Cast See replicated spell; dragonmark (siberys), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Siberys Warder, you choose to replicate Force Cage, Disappearance, or any spell listed in the Lesser, Greater or Grand dragonmark spell. Siberys Warder gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Siberys Warder.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Heightened (10th) Replicating spells of level 3 or lower do not count against the frequency of Siberys Warder.      

Additional Focus Spells

 

  You may select from among the following focus spells when you gain the Dragonmark Adept feat. If the spell is from a different source, such as a class or archetype, it loses any associated traits and gains the Arcane, Dragonmark, and Mark of Warding traits. Note that rarity is maintained, and uncommon spells should be verified with your GM.  

Level Spell
4 Stasis, Protector's Sphere, Adaptive Ablation
5 Spellmaster's Ward
 

   

Guard and Seal
focus 2

abjurationdragonmarkmark of warding   Cast dragonmark (least), somatic   Range touch; Targets 1 object of light bulk or less   Duration until the next time you make your daily preparations   You draw upon your powers of warding to guard the presence of an item. Once the spell has been cast, you can choose to make the item come under the effects of Invisible Item. If the target is magical, you can choose to also have it appear as entirely non-magical.   If a caster uses detect magic or read aura of an equal or higher level than this spell, the GM can roll a secret counteract check for them to see the presence of this ward.   If a creature interacts with the item, you immediately become aware of this fact.  
  Lesser Dragonmark You may target 1 object of 1 bulk or less.   Greater Dragonmark The object is additionally warded as if it was behind running water and a thin sheet of lead to any magical effects that would attempt to locate it.   Grand Dragonmark You can target 1 object of 3 bulk or less. You can target a creature instead of an object. When you do, you can conceal the auras of all magic items it has.   Siberys Dragonmark The duration is permanent until the object moves more than 15 feet from its starting location. You may target up to 10 items at once in this way. You can dismiss this spell.    

Banish Dragonmark
focus 4

abjurationdragonmarkincapacitation   Cast dragonmark (least), somatic   Range 30 feet; Targets 1 creature with the dragonmark trait   Saving Throw Will; Duration varies   You utter a harsh incantation as you attempt to seal the power of a dragonmark. The target must attempt a Will save.     Critical Success The target is unaffected.   Success The target is stunned 1.   Failure The target's dragonmark trait is suppressed, making it unable to use any feats, magic items, or spells requiring the trait for 1 minute.   Critical Failure As success, but for 1 hour.  
  Lesser Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the lesser dragonmark trait.   Greater Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the greater dragonmark trait.   Grand Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the grand dragonmark trait.   Siberys Dragonmark The target suffers a -2 status penalty to the saving throw if they do not have the siberys dragonmark trait.    

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