BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Mark of Storm

  The Mark of Storm grants the power to control weather, primarily through the manipulation of clouds, wind, and rain. A character with this mark can create a short, localized drizzle or a powerful rainstorm, a short breeze, or enough wind to propel a ship across the sea. The half-elves of House Lyrandar carry the Mark of Storm. Their Windwrights Guild dominates the business of shipping and transportation over both sea and sky. Their Raincallers Guild provides services to farmers across Khorvaire. Both guilds are found in every coastal nation of Khorvaire, and they proudly trace their ancestry to the elves of Aerenal and the humans of Thrane.   Trait Mark of Storm   Dragonmark Cantrip Electric Arc and Know Direction.   Dragonmark Spells

  • least: Windwright's Intuition
  • lesser: Lesser Stormbringer
  • greater: Greater Stormbringer
  • grand: Grand Stormbringer
  • siberys: Siberys Stormbringer
 

 

Ancestry Feats

 

  Remember, ancestry feats with the dragonmark trait require you to have the dragonmark trait yourself. Half-elves with the Mark of Storm bloodline can take the Least Dragonmark feat. If you are not part of a bloodline with the mark, the Least Dragonmark feat is uncommon for you.  

   

Least Dragonmark
Feat 1

dragonmark   Prerequisites You have the dragonmark heritage trait   You manifest a dragonmark, a sign you are connected to the Draconic Prophecy. Drawing on this power gives you the ability to cast dragonmark spells. You gain the least dragonmark focus spell from your mark and a focus pool of 1. You gain the Trained proficiency in dragonmark attack rolls and DCs. You gain the dragonmark trait, the trait specific to your mark, and access to that marks ancestry feats.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Dragonmark Whip
Feat 1

dragonmark   You have learned how to manipulate your dragonmark to separate from your body to some degree. You spend 10 minutes focusing your marks magic, imprinting it with the potential of a bladed scarf, flail, meteor hammer, spiked chain, or whip. When you have a free hand, you can spend a single interact action to cause your dragonmark to separate from your body, forming the weapon in your free hand; a second interact action returns it to tattoo form. Your dragonmark weapon functions as the imprinted weapon and can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in tattoo form. It also becomes an arcane focus.   You can only have one dragonmark weapon prepared at a time. If you prepare a second one, any runes on the previous weapon that are valid for the new weapon are transferred between them at no cost, but you lose any inapplicable runes.    

Lyrandar Stormrider
Feat 1

dragonmarkfortunemark of storm   Prerequisites trained in Acrobatics   Frequency once per day   Trigger you fail a Acrobatics check.   Hard training on ships in all conditions improves your balance. If you roll a failure on an acrobatics check, you can reroll the check. You may select the better of the two rolls.    

Dragonmark Adept
Feat 3

dragonmark   You gain a focus spell from your mark's additional focus spell list of a level you can cast. You can retrain this spell with a week of downtime.    

Dragonmark Cantrip
Feat 3

dragonmark   You gain the dragonmark cantrip spells associated with your mark. These cantrips are modified like other dragonmark spells; losing certain traits and components. A cantrip is automatically heightened to half your level rounded up.    

Lesser Dragonmark
Feat 5

dragonmark   Prerequisites Least Dragonmark   Your dragonmark grows in power. You gain the Lesser dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Expert. You also gain the lesser dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Greater Dragonmark
Feat 9

dragonmark   Prerequisites Lesser Dragonmark   Your dragonmark grows in power once again. You gain the Greater dragonmark focus spell appropriate to your mark. Increase the number of Focus Points in your focus pool by 1. You also gain the greater dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Grand Dragonmark
Feat 13

dragonmark   Prerequisites Greater Dragonmark   Your dragonmark expands across your body, swelling with power. You gain the Grand dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Master. You also gain the grand dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Siberys Dragonmark
Feat 17

dragonmark   Prerequisites Grand Dragonmark   Your dragonmark expands across your body, swelling with power. You gain the Siberys dragonmark focus spell appropriate to your mark. You gain Legendary proficiency in dragonmark attack rolls and DCs. Increase the number of Focus Points in your focus pool by 1. You gain the siberys dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.      

Dragonmark Focus Spells

 

     

   

Windwright's Intuition
focus 1

dragonmarkenchantmentmark of storm   Cast dragonmark (least), somatic   Duration sustained up to 10 minutes   You call upon your dragonmark's power to ward of attacks. When you Cast the Spell, you can make an Acrobatics check with the Move trait, or Piloting check on a sea or air vehicle. You gain a +1 status bonus to the skill used for the roll, and this bonus remains as long as you Sustain the Spell.  
  Heightened (3rd) You do not need to sustain Windwright's Intuition.   Heightened (7th) The duration increases to 1 hour.  
  Greater Dragonmark The bonus increases to +2.   Siberys Dragonmark The bonus increases to +3.    

Lesser Stormbringer
focus 3

dragonmarkmark of storm   Cast See replicated spell; dragonmark (lesser), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Lesser Stormbringer, you choose to replicate Gust of Wind, Personal Rain Cloud, or Obscuring Mist. Lesser Stormbringer gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Lesser Stormbringer.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Greater Dragonmark You may cast Lesser Stormbringer up to two times per daily preparation.   Grand Dragonmark You may cast Lesser Stormbringer up to three times per daily preparation.   Siberys Dragonmark You may cast Lesser Stormbringer any number of times per daily preparation.    

Greater Stormbringer
focus 5

dragonmarkmark of storm   Cast See replicated spell; dragonmark (greater), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Greater Stormbringer, you choose to replicate Wall of Wind, Air Walk, or Solid Fog. Greater Stormbringer gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Greater Stormbringer.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Grand Dragonmark You may cast Greater Stormbringer up to two times per daily preparation.   Siberys Dragonmark You may cast Greater Stormbringer up to three times per daily preparation.    

Grand Stormbringer
focus 7

dragonmarkmark of storm   Cast See replicated spell; dragonmark (grand), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Grand Stormbringer, you choose to replicate Fly, Control Weather, or Lightning Storm. Grand Stormbringer gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Grand Stormbringer.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Siberys Dragonmark You may cast Grand Stormbringer up to two times per daily preparation.    

Siberys Stormbringer
focus 9

dragonmarkmark of storm   Cast See replicated spell; dragonmark (siberys), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Siberys Stormbringer, you choose to replicate Wind Walk, Punishing Winds, or any spell listed in the Lesser, Greater or Grand dragonmark spell. Siberys Stormbringer gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Siberys Stormbringer.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Heightened (10th) Replicating spells of level 3 or lower do not count against the frequency of Siberys Stormbringer.      

Additional Focus Spells

 

  You may select from among the following focus spells when you gain the Dragonmark Adept feat. If the spell is from a different source, such as a class or archetype, it loses any associated traits and gains the Arcane, Dragonmark, and Mark of Storm traits. Note that rarity is maintained, and uncommon spells should be verified with your GM.  

Level Spell
1 Pushing Gust
3 Personal Blizzard
4 Bottle the Storm, Downpour, Dust Storm, Stormwind Flight
 

   

Raincloud
focus 2

dragonmarkevocationmark of storm   Cast dragonmark (least), somatic   Range 60 feet; Area 15-foot burst   Duration sustained up to 1 minute   You can condense the humidity in the air and bring down precipitation. Depending on the region and weather, this may bring down rain or snow. Every time you sustain this spell, you may move the area of effect 15 feet in a direction you choose. Creatures in the area of precipitation are concealed. Creatures outside the area are concealed from those inside the area. If you are in an extremely arid area, the spell fails. You may dismiss this spell.   When the spell finishes, the area under the cloud becomes difficult snowy terrain if it was snowing, or non-magical fires are extinguished if it was raining.  
  Greater Dragonmark The area increases to 30-foot burst.    

Banish Dragonmark
focus 4

abjurationdragonmarkincapacitation   Cast dragonmark (least), somatic   Range 30 feet; Targets 1 creature with the dragonmark trait   Saving Throw Will; Duration varies   You utter a harsh incantation as you attempt to seal the power of a dragonmark. The target must attempt a Will save.     Critical Success The target is unaffected.   Success The target is stunned 1.   Failure The target's dragonmark trait is suppressed, making it unable to use any feats, magic items, or spells requiring the trait for 1 minute.   Critical Failure As success, but for 1 hour.  
  Lesser Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the lesser dragonmark trait.   Greater Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the greater dragonmark trait.   Grand Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the grand dragonmark trait.   Siberys Dragonmark The target suffers a -2 status penalty to the saving throw if they do not have the siberys dragonmark trait.    

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!