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Mark of Passage

  The Mark of Passage bestows magical powers related to transportation and teleportation. The humans of House Orien are the bearers of the Mark of Passage. They control a worldwide Couriers Guild that uses its powers to carry parcels, messages, and people over great distances instantaneously for a high price. The house has holdings and operates across Khorvaire, though it traces its origins to Aundair. The house's Transportation Guild oversees lightning rail and caravan routes throughout central Khorvaire.   Trait Mark of Passage   Dragonmark Cantrip Know Direction and Light.   Dragonmark Spells  

  • least: Courier's Skill
  • lesser: Lesser Traveler
  • greater: Greater Traveler
  • grand: Grand Traveler
  • siberys: Siberys Traveler
 

 

Ancestry Feats

 

  Remember, ancestry feats with the dragonmark trait require you to have the dragonmark trait yourself. Half-elves with the Mark of Passage bloodline can take the Least Dragonmark feat. If you are not part of a bloodline with the mark, the Least Dragonmark feat is uncommon for you.  

   

Least Dragonmark
Feat 1

dragonmark   Prerequisites You have the dragonmark heritage trait   You manifest a dragonmark, a sign you are connected to the Draconic Prophecy. Drawing on this power gives you the ability to cast dragonmark spells. You gain the least dragonmark focus spell from your mark and a focus pool of 1. You gain the Trained proficiency in dragonmark attack rolls and DCs. You gain the dragonmark trait, the trait specific to your mark, and access to that marks ancestry feats.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Dragonmark Whip
Feat 1

dragonmark   You have learned how to manipulate your dragonmark to separate from your body to some degree. You spend 10 minutes focusing your marks magic, imprinting it with the potential of a bladed scarf, flail, meteor hammer, spiked chain, or whip. When you have a free hand, you can spend a single interact action to cause your dragonmark to separate from your body, forming the weapon in your free hand; a second interact action returns it to tattoo form. Your dragonmark weapon functions as the imprinted weapon and can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in tattoo form. It also becomes an arcane focus.   You can only have one dragonmark weapon prepared at a time. If you prepare a second one, any runes on the previous weapon that are valid for the new weapon are transferred between them at no cost, but you lose any inapplicable runes.    

Orien Drive Master
Feat 1

dragonmarkmark of passage   You were trained to drive one of the many Orien caravan vehicles. You become trained in Driving lore. At 3rd, 6th, and 13th levels, you gain an additional skill increase to Driving Lore.    

Orien Traveller
Feat 1

dragonmarkmark of passage   You are trained to navigate long distances while maintaining awareness of your surroundings. When you use the scout or defend exploration activities, you may move at your full speed. While fatigued, you may still use the scout activity.    

Dragonmark Adept
Feat 3

dragonmark   You gain a focus spell from your mark's additional focus spell list of a level you can cast. You can retrain this spell with a week of downtime.    

Dragonmark Cantrip
Feat 3

dragonmark   You gain the dragonmark cantrip spells associated with your mark. These cantrips are modified like other dragonmark spells; losing certain traits and components. A cantrip is automatically heightened to half your level rounded up.    

Lesser Dragonmark
Feat 5

dragonmark   Prerequisites Least Dragonmark   Your dragonmark grows in power. You gain the Lesser dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Expert. You also gain the lesser dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Greater Dragonmark
Feat 9

dragonmark   Prerequisites Lesser Dragonmark   Your dragonmark grows in power once again. You gain the Greater dragonmark focus spell appropriate to your mark. Increase the number of Focus Points in your focus pool by 1. You also gain the greater dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Orien Battle Stride
Feat 9

dragonmarkmark of passage   Trigger An enemey you can see misses a melee strike against you.   You have been trained to make your way through any danger that may be encountered on the road. When an enemy misses a melee strike against you, you may immediately step.    

Grand Dragonmark
Feat 13

dragonmark   Prerequisites Greater Dragonmark   Your dragonmark expands across your body, swelling with power. You gain the Grand dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Master. You also gain the grand dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.    

Siberys Dragonmark
Feat 17

dragonmark   Prerequisites Grand Dragonmark   Your dragonmark expands across your body, swelling with power. You gain the Siberys dragonmark focus spell appropriate to your mark. You gain Legendary proficiency in dragonmark attack rolls and DCs. Increase the number of Focus Points in your focus pool by 1. You gain the siberys dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.      

Dragonmark Focus Spells

 

     

   

Courier's Skill
focus 1

abjurationdragonmarkmark of passage   Cast dragonmark (least), somatic   Duration sustained up to 10 minutes   You call upon your dragonmark's power to enable swift travel. When you Cast the Spell, you can make a check with the Move trait, or Piloting check on a land vehicle. You gain a +1 status bonus to the skill used for the roll.  
  Heightened (3rd) You do not need to sustain Courier's Skill.   Heightened (7th) The duration increases to 1 hour.  
  Greater Dragonmark The bonus increases to +2.   Siberys Dragonmark The bonus increases to +3.    

Lesser Traveler
focus 3

dragonmarkmark of passage   Cast See replicated spell; dragonmark (lesser), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Lesser Traveler, you choose to replicate Fleet Step, Longstrider, or Safe Passage. Lesser Traveler gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Lesser Traveler.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Greater Dragonmark You may cast Lesser Traveler up to two times per daily preparation.   Grand Dragonmark You may cast Lesser Traveler up to three times per daily preparation.   Siberys Dragonmark You may cast Lesser Traveler any number of times per daily preparation.    

Greater Traveler
focus 5

dragonmarkmark of passage   Cast See replicated spell; dragonmark (greater), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Greater Traveler, you choose to replicate Haste, Freedom of Movement, or Dimension Door. Greater Traveler gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Greater Traveler.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Grand Dragonmark You may cast Greater Traveler up to two times per daily preparation.   Siberys Dragonmark You may cast Greater Traveler up to three times per daily preparation.    

Grand Traveler
focus 7

dragonmarkmark of passage   Cast See replicated spell; dragonmark (grand), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Grand Traveler, you choose to replicate Return Beacon and Teleport. Grand Traveler gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Grand Traveler.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Siberys Dragonmark You may cast Grand Traveler up to two times per daily preparation.    

Siberys Traveler
focus 9

dragonmarkmark of passage   Cast See replicated spell; dragonmark (siberys), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Siberys Traveler, you choose to replicate Ethereal Jaunt or any spell listed in the Lesser, Greater or Grand dragonmark spell. Siberys Traveler gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Siberys Traveler.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Heightened (10th) Replicating spells of level 3 or lower do not count against the frequency of Siberys Traveler.      

Additional Focus Spells

 

  You may select from among the following focus spells when you gain the Dragonmark Adept feat. If the spell is from a different source, such as a class or archetype, it loses any associated traits and gains the Arcane, Dragonmark, and Mark of Passage traits. Note that rarity is maintained, and uncommon spells should be verified with your GM.  

Level Spell
1 Agile Feet, Unimpeded Stride
4 Abundant Step, Traveler's Transit
 

   

Dimension Step
focus 2

conjurationdragonmarkmark of passageteleportation   Cast dragonmark (least), somatic   Range 30 feet   You instantly transfer yourself from your current location to another spot you can see within range. You always arrive at exactly the spot desired. You can bring along any objects you are touching as the spell is cast, so long as you are not encumbered. You cannot bring along other creatures.   If this spell would put you in a place that is already occupied or is not empty, the spell fails.  
  Lesser Dragonmark The distance increases to 45 feet.   Greater Dragonmark The distance increases to 60 feet.   Grand Dragonmark The distance increases to 90 feet.   Siberys Dragonmark The distance increases to 120 feet.    

Banish Dragonmark
focus 4

abjurationdragonmarkincapacitation   Cast dragonmark (least), somatic   Range 30 feet; Targets 1 creature with the dragonmark trait   Saving Throw Will; Duration varies   You utter a harsh incantation as you attempt to seal the power of a dragonmark. The target must attempt a Will save.     Critical Success The target is unaffected.   Success The target is stunned 1.   Failure The target's dragonmark trait is suppressed, making it unable to use any feats, magic items, or spells requiring the trait for 1 minute.   Critical Failure As success, but for 1 hour.  
  Lesser Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the lesser dragonmark trait.   Greater Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the greater dragonmark trait.   Grand Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the grand dragonmark trait.   Siberys Dragonmark The target suffers a -2 status penalty to the saving throw if they do not have the siberys dragonmark trait.    

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