Mark of Hospitality
The Mark of Hospitality grants powers related to food and shelter. The halflings of House Ghallanda carry the Mark of Hospitality, which is extremely useful in the halflings' native nomadic culture. In the cities of Khorvaire, House Ghallanda operates the Hostelers Guild, whose members include innkeepers, chefs, and restaurateurs. While the guild does not operate every inn and dining establishment in Khorvaire, it enforces standards and performs inspections to regulate those businesses. Trait Mark of Hospitality Dragonmark Cantrip Mage Hand and Prestidigitation. Dragonmark Spells
- least: Innkeeper's Magic
- lesser: Lesser Hearth
- greater: Greater Hearth
- grand: Grand Hearth
- siberys: Siberys Hearth
Ancestry Feats
Remember, ancestry feats with the dragonmark trait require you to have the dragonmark trait yourself. Halflings with the Mark of Hospitality bloodline can take the Least Dragonmark feat. If you are not part of a bloodline with the mark, the Least Dragonmark feat is uncommon for you.
Least DragonmarkFeat 1
dragonmark
Prerequisites You have the dragonmark heritage trait
You manifest a dragonmark, a sign you are connected to the Draconic Prophecy. Drawing on this power gives you the ability to cast dragonmark spells. You gain the least dragonmark focus spell from your mark and a focus pool of 1. You gain the Trained proficiency in dragonmark attack rolls and DCs. You gain the dragonmark trait, the trait specific to your mark, and access to that marks ancestry feats.
The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.
Dragonmark WhipFeat 1
dragonmark
You have learned how to manipulate your dragonmark to separate from your body to some degree. You spend 10 minutes focusing your marks magic, imprinting it with the potential of a bladed scarf, flail, meteor hammer, spiked chain, or whip. When you have a free hand, you can spend a single interact action to cause your dragonmark to separate from your body, forming the weapon in your free hand; a second interact action returns it to tattoo form. Your dragonmark weapon functions as the imprinted weapon and can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in tattoo form. It also becomes an arcane focus.
You can only have one dragonmark weapon prepared at a time. If you prepare a second one, any runes on the previous weapon that are valid for the new weapon are transferred between them at no cost, but you lose any inapplicable runes.
Grace of Ghallanda Feat 1
dragonmarkfortunemark of hospitality
Prerequisites trained in Diplomacy
Frequency once per day
Trigger you fail a Diplomacy check.
Formal training with house Ghallanda allows you to upkeep your social grace. If you roll a failure on a Diplomacy check, you can reroll the check. You may select the better of the two rolls.
Dragonmark AdeptFeat 3
dragonmark
You gain a focus spell from your mark's additional focus spell list of a level you can cast. You can retrain this spell with a week of downtime.
Dragonmark CantripFeat 3
dragonmark
You gain the dragonmark cantrip spells associated with your mark. These cantrips are modified like other dragonmark spells; losing certain traits and components. A cantrip is automatically heightened to half your level rounded up.
Lesser DragonmarkFeat 5
dragonmark
Prerequisites Least Dragonmark
Your dragonmark grows in power. You gain the Lesser dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Expert. You also gain the lesser dragonmark trait.
The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.
Greater DragonmarkFeat 9
dragonmark
Prerequisites Lesser Dragonmark
Your dragonmark grows in power once again. You gain the Greater dragonmark focus spell appropriate to your mark. Increase the number of Focus Points in your focus pool by 1. You also gain the greater dragonmark trait.
The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.
Grand DragonmarkFeat 13
dragonmark
Prerequisites Greater Dragonmark
Your dragonmark expands across your body, swelling with power. You gain the Grand dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Master. You also gain the grand dragonmark trait.
The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.
Siberys DragonmarkFeat 17
dragonmark
Prerequisites Grand Dragonmark
Your dragonmark expands across your body, swelling with power. You gain the Siberys dragonmark focus spell appropriate to your mark. You gain Legendary proficiency in dragonmark attack rolls and DCs. Increase the number of Focus Points in your focus pool by 1. You gain the siberys dragonmark trait.
The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.
Dragonmark Focus Spells
Innkeeper's Magicfocus 1
dragonmarkenchantmentmark of hospitality
Cast dragonmark (least), somatic
Duration sustained up to 10 minutes
You call upon your dragonmark's power to better interact with others. When you Cast the Spell, you can Recall Knowledge (Society), Gather Information, Make an Impression, or Request. You gain a +1 status bonus to the skill used for the roll, and this bonus remains as long as you Sustain the Spell.
Heightened (3rd) You do not need to sustain Innkeeper's Magic. Heightened (7th) The duration increases to 1 hour.
Greater Dragonmark The bonus increases to +2. Siberys Dragonmark The bonus increases to +3.
Lesser Hearthfocus 3
dragonmarkmark of hospitality
Cast See replicated spell; dragonmark (lesser), somatic
Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.
With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.
When you begin to cast Lesser Hearth, you choose to replicate Soothe, Sleep, Charm, Calm Emotions, or Create Food. Lesser Hearth gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Lesser Hearth.
You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.
Greater Dragonmark You may cast Lesser Hearth up to two times per daily preparation. Grand Dragonmark You may cast Lesser Hearth up to three times per daily preparation. Siberys Dragonmark You may cast Lesser Hearth any number of times per daily preparation.
Greater Hearthfocus 5
dragonmarkmark of hospitality
Cast See replicated spell; dragonmark (greater), somatic
Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.
With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.
When you begin to cast Greater Hearth, you choose to replicate Cozy Cabin, Enhance Victuals, or Enthrall. Greater Hearth gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Greater Hearth.
You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.
Grand Dragonmark You may cast Greater Hearth up to two times per daily preparation. Siberys Dragonmark You may cast Greater Hearth up to three times per daily preparation.
Grand Hearthfocus 7
dragonmarkmark of hospitality
Cast See replicated spell; dragonmark (grand), somatic
Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.
With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.
When you begin to cast Grand Hearth, you choose to replicate Suggestion or Magnificent Mansion. Grand Hearth gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Grand Hearth.
You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.
Siberys Dragonmark You may cast Grand Hearth up to two times per daily preparation.
Siberys Hearthfocus 9
dragonmarkmark of hospitality
Cast See replicated spell; dragonmark (siberys), somatic
Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.
With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.
When you begin to cast Siberys Hearth, you choose to replicate Moment of Renewal, Resplendent Mansion, or any spell listed in the Lesser, Greater or Grand dragonmark spell. Siberys Hearth gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Siberys Hearth.
You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.
Heightened (10th) Replicating spells of level 3 or lower do not count against the frequency of Siberys Hearth.
Additional Focus Spells
You may select from among the following focus spells when you gain the Dragonmark Adept feat. If the spell is from a different source, such as a class or archetype, it loses any associated traits and gains the Arcane, Dragonmark, and Mark of Hospitality traits. Note that rarity is maintained, and uncommon spells should be verified with your GM.
Level | Spell |
---|---|
1 | Charming Touch, Charming Words, Soothing Words |
4 | Unity |
Kindle Friendshipfocus 1
dragonmarkemotionenchantmentlinguisticmark of hospitalitymentalverbal
Cast dragonmark (least), somatic
Duration 1 minute
With a warm handshake and a friendly smile, the powers of your dragonmark help others open themselves to you. The next creature you shake hands with may make a Will save if they are unwilling. They gain a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it. Creatures are always unaware that you have cast Kindle Friendship. The creature is immune to all future uses of Kindle Friendship from you. The spell ends after your first interaction.
Success No change in attitude.
Failure The creature's attitude towards you increases by one step.
Critical Failure The creature's attitude towards you increases by two steps.
Greater Dragonmark The spell ends after your second interaction. Grand Dragonmark The spell ends after your third interaction. Siberys Dragonmark The spell does not end after interacting with a creature.
Banish Dragonmarkfocus 4
abjurationdragonmarkincapacitation
Cast dragonmark (least), somatic
Range 30 feet; Targets 1 creature with the dragonmark trait
Saving Throw Will; Duration varies
You utter a harsh incantation as you attempt to seal the power of a dragonmark. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target's dragonmark trait is suppressed, making it unable to use any feats, magic items, or spells requiring the trait for 1 minute.
Critical Failure As success, but for 1 hour.
Lesser Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the lesser dragonmark trait. Greater Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the greater dragonmark trait. Grand Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the grand dragonmark trait. Siberys Dragonmark The target suffers a -2 status penalty to the saving throw if they do not have the siberys dragonmark trait.
Remove these ads. Join the Worldbuilders Guild
Comments