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Mark of Handling

  The Mark of Handling grants powers related to the care and control of animals. The humans of House Vadalis carry the Mark of Handling. Their Handlers Guild controls the business of breeding and selling livestock throughout Khorvaire. Though the elves of Valenar are gaining a reputation for breeding the finest horses in Khorvaire, their steeds are rare and expensive, while House Vadalis provides a strong, loyal, and affordable mount.   Trait Mark of Handling   Dragonmark Cantrip Tame and Tanglefoot.   Dragonmark Spells

  • least: Animal Friendship
  • lesser: Lesser Handler
  • greater: Greater Handler
  • grand: Grand Handler
  • siberys: Siberys Handler

 

Ancestry Feats

 

  Remember, ancestry feats with the dragonmark trait require you to have the dragonmark trait yourself. Humans with the Mark of Handling bloodline can take the Least Dragonmark feat. If you are not part of a bloodline with the mark, the Least Dragonmark feat is uncommon for you.

   

Least Dragonmark
Feat 1

dragonmark Prerequisites You have the dragonmark heritage trait   You manifest a dragonmark, a sign you are connected to the Draconic Prophecy. Drawing on this power gives you the ability to cast dragonmark spells. You gain the least dragonmark focus spell from your mark and a focus pool of 1. You gain the Trained proficiency in dragonmark attack rolls and DCs. You gain the dragonmark trait, the trait specific to your mark, and access to that marks ancestry feats.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.  

Dragonmark Whip
Feat 1

dragonmark You have learned how to manipulate your dragonmark to separate from your body to some degree. You spend 10 minutes focusing your marks magic, imprinting it with the potential of a bladed scarf, flail, meteor hammer, spiked chain, or whip. When you have a free hand, you can spend a single interact action to cause your dragonmark to separate from your body, forming the weapon in your free hand; a second interact action returns it to tattoo form. Your dragonmark weapon functions as the imprinted weapon and can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in tattoo form. It also becomes an arcane focus.   You can only have one dragonmark weapon prepared at a time. If you prepare a second one, any runes on the previous weapon that are valid for the new weapon are transferred between them at no cost, but you lose any inapplicable runes.  

Vadalis Instincts
Feat 1

dragonmarkfortunemark of handling Prerequisites trained in Nature   Frequency once per day   Trigger you fail a Nature check.   Your training with animals and nature improves your ties to the primal world. If you roll a failure on a Nature check, you can reroll the check. You may select the better of the two rolls.  

Dragonmark Adept
Feat 3

dragonmark You gain a focus spell from your mark's additional focus spell list of a level you can cast. You can retrain this spell with a week of downtime.  

Dragonmark Cantrip
Feat 3

dragonmark You gain the dragonmark cantrip spells associated with your mark. These cantrips are modified like other dragonmark spells; losing certain traits and components. A cantrip is automatically heightened to half your level rounded up.  

Beastkeeper
Feat 5

uncommondragonmarkmark of finding Access Must be a member of House Vadalis   A Vadalis beastkeeper is a master of magebred animals and magical beasts. Whether you aid the druids of the house in corralling livestock for magical enhancement, scour the wild for owlbear eggs, or guide a House Orien convoy through unexplored lands, your abilities and your magical companion or mount are well suited to the task. You gain the 2nd-level Beastmaster dedication feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype. You don't need to meet the feat's ability score prerequisite.  

Lesser Dragonmark
Feat 5

dragonmark Prerequisites Least Dragonmark   Your dragonmark grows in power. You gain the Lesser dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Expert. You also gain the lesser dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.  

Greater Dragonmark
Feat 9

dragonmark Prerequisites Lesser Dragonmark   Your dragonmark grows in power once again. You gain the Greater dragonmark focus spell appropriate to your mark. Increase the number of Focus Points in your focus pool by 1. You also gain the greater dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.  

Grand Dragonmark
Feat 13

dragonmark Prerequisites Greater Dragonmark   Your dragonmark expands across your body, swelling with power. You gain the Grand dragonmark focus spell appropriate to your mark. Your proficiency in dragonmark attack rolls and DCs increases to Master. You also gain the grand dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.  

Siberys Dragonmark
Feat 17

dragonmark Prerequisites Grand Dragonmark   Your dragonmark expands across your body, swelling with power. You gain the Siberys dragonmark focus spell appropriate to your mark. You gain Legendary proficiency in dragonmark attack rolls and DCs. Increase the number of Focus Points in your focus pool by 1. You gain the siberys dragonmark trait.   The rules for dragonmark spells are summarized in the Key Terms section on the dragonmark page, and the full rules for focus spells appear here.  

Dragonmark Focus Spells

 

   

   

Primal Connection
focus 1

dragonmarkenchantmentmark of handling Cast dragonmark (least), somatic   Range 30 feet; Target up to 1 animal   Duration sustained up to 10 minutes   You call upon your dragonmark's power to better interact with animals. When you Cast the Spell, you can Recall Knowledge (Nature), or Command an Animal against the target of the spell. You gain a +1 status bonus to the skill used for the roll. If you target an animal, it gains a +1 status bonus to all skill checks that it makes. This bonus remains as long as you Sustain the Spell.  
  Heightened (3rd) You do not need to sustain Primal Connection.   Heightened (7th) The duration increases to 1 hour.  
  Greater Dragonmark The bonus increases to +2.   Siberys Dragonmark The bonus increases to +3.  

Lesser Handler
focus 3

dragonmarkmark of handling Cast See replicated spell; dragonmark (lesser), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Lesser Handler, you choose to replicate Friendfetch, Pet Cache, Animal Messenger, or Speak with Animals. Lesser Handler gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Lesser Handler.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Greater Dragonmark You may cast Lesser Handler up to two times per daily preparation.   Grand Dragonmark You may cast Lesser Handler up to three times per daily preparation.   Siberys Dragonmark You may cast Lesser Handler any number of times per daily preparation.  

Greater Handler
focus 5

dragonmarkmark of handling Cast See replicated spell; dragonmark (greater), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Greater Handler, you choose to replicate Animal Vision or Aromatic Lure. Greater Handler gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Greater Handler.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Grand Dragonmark You may cast Greater Handler up to two times per daily preparation.   Siberys Dragonmark You may cast Greater Handler up to three times per daily preparation.  

Grand Handler
focus 7

dragonmarkmark of handling Cast See replicated spell; dragonmark (grand), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Grand Handler, you choose to replicate Dominate or Entrancing Eyes, but you can only target creatures with the Animal or Beast trait. Grand Handler gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Grand Handler.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Siberys Dragonmark You may cast Grand Handler up to two times per daily preparation.  

Siberys Handler
focus 9

dragonmarkmark of handling Cast See replicated spell; dragonmark (siberys), somatic   Frequency You can only cast this spell once per daily preparation - even if you have the focus points to cast it.   With a concentrated effort to bend the powers of your mark, you replicate the effects of a spell.   When you begin to cast Siberys Handler, you choose to replicate Power Word Stun (but you can only target creatures with the Animal or Beast trait), Nature's Enmity, or any spell listed in the Lesser, Greater or Grand dragonmark spell. Siberys Handler gains the traits of the selected spell, then you may replicate the spell's effect by completing the Cast a Spell activity using the normal number of actions. The replicated spell is automatically heightened to the level of Siberys Handler.   You ignore any trivial material or verbal components of the replicated spell, but if the replicated spell requires a focus or material cost, you must still provide it to cast it.  
  Heightened (10th) Replicating spells of level 3 or lower do not count against the frequency of Siberys Handler.  

Additional Focus Spells

 

  You may select from among the following focus spells when you gain the Dragonmark Adept feat. If the spell is from a different source, such as a class or archetype, it loses any associated traits and gains the Arcane, Dragonmark, and Mark of Handling traits. Note that rarity is maintained, and uncommon spells should be verified with your GM.

Level Spell
1 Heal Animal, Heal Companion, Magic Hide
3 Beastmaster Trance
4 Enlarge Companion

   

Animal Friendship
focus 1

dragonmarkenchantmentincapacitationmark of handling Cast dragonmark (least), somatic   Range 30 feet; Targets 1 living creature with the Animal or Beast trait   Duration sustained up to 1 minute   You call upon your dragonmark's power to calm animal emotions and aid your interactions with animals. When you Cast the Spell, unwilling targets must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.   You can Dismiss the spell. If you use hostile actions against the target, the spell ends. If the spell ends before the full duration, the creature reverts to its original attitude. If the spell is sustained for the full duration, the effects remain and the spell ends.   Critical Success The target's attitude towards you decreases by one step. This does not revert if dismissed early.   Success The target's attitude towards you is unchanged.   Failure The target's attitude towards you increases by one step, to a minimum of indifferent.   Critical Failure The target's attitude towards you increases by two steps, to a minimum of friendly.  
  Heightened (3rd) Even if the target succeeds its save, its attitude becomes a minimum of unfriendly.   Heightened (7th) The duration is reduced to 3 rounds, after which the effects remain and the spell ends.  
  Greater Dragonmark You may target up to 2 living creatures with the Animal or Beast trait.   Grand Dragonmark You may target up to 4 living creatures with the Animal or Beast trait.   Siberys Dragonmark You may target any number of living creatures with the Animal or Beast trait in range.  

Banish Dragonmark
focus 4

abjurationdragonmarkincapacitation Cast dragonmark (least), somatic   Range 30 feet; Targets 1 creature with the dragonmark trait   Saving Throw Will; Duration varies   You utter a harsh incantation as you attempt to seal the power of a dragonmark. The target must attempt a Will save.     Critical Success The target is unaffected.   Success The target is stunned 1.   Failure The target's dragonmark trait is suppressed, making it unable to use any feats, magic items, or spells requiring the trait for 1 minute.   Critical Failure As success, but for 1 hour.  
  Lesser Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the lesser dragonmark trait.   Greater Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the greater dragonmark trait.   Grand Dragonmark The target suffers a -1 status penalty to the saving throw if they do not have the grand dragonmark trait.   Siberys Dragonmark The target suffers a -2 status penalty to the saving throw if they do not have the siberys dragonmark trait.  

Feral Blessing
focus 4

abjurationdragonmarkmark of handling Cast dragonmark (lesser), somatic   Range 30 feet; Targets 1 willing creature   Duration 1 minute   Grant a willing creature a +1 status bonus to Dexterity-based checks and DCs, and Strength-based rolls and DCs. This includes AC, Reflex saves, ranged attack rolls, melee attack rolls, and skill checks using Acrobatics, Athletics, Stealth, and Thievery.  
  Grand Dragonmark You may target yourself and 1 other willing creature.  

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