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Backgrounds for Eberron

At 1st level when you create your character, you gain a background of your choice. This decision is permanent; you can't change it at later levels. Each background listed here grants two ability boosts, a skill feat, and the trained proficiency rank in two skills, one of which is a Lore skill. If you gain the trained proficiency rank in a skill from your background and would then gain the trained proficiency rank in the same skill from your class at 1st level, you instead become trained in another skill of your choice.   Lore skills represent deep knowledge of a specific subject. If a Lore skill involves a choice (for instance, a choice of terrain), explain your preference to the GM, who has final say on whether it's acceptable or not. If you'd like some suggestions, the Common Lore Subcategories section in the Lore skill page lists a number of Lore skills that are suitable for most campaigns.   Skill feats expand the functions of your skills and appear in Chapter 5: Feats.    

House Agent

  Choose two ability boosts. One must be to Intellegence or Wisdom, and one is a free ability boost.   You're trained in the Society skill, and the [Your Dragonmarked House] Lore skill. You gain the Lie To Me skill feat.    

House Artisian

  Choose two ability boosts. One must be to Dexterity or Intellegence, and one is a free ability boost.   You're trained in the Crafting skill, and the [Your Dragonmarked House] Lore skill. You gain the Assurance (Crafting) skill feat.    

House Deneith Guard

  Choose two ability boosts. One must be to Constitution or Strength, and one is a free ability boost.   You're trained in the Athletics skill, and the House Deneith Lore skill. You gain the Armor Assist skill feat.    

House Ghallanda Chef

  Choose two ability boosts. One must be to Charisma or Intellegence, and one is a free ability boost.   You're trained in the Crafting skill, and the House Ghallanda Lore skill. You gain the Seasoned skill feat.    

House Politician

  Choose two ability boosts. One must be to Charisma or Intellegence, and one is a free ability boost.   You're trained in the Society skill, and the Dragonmarked Houses Lore skill. You gain the Courtly Graces skill feat.    

House Spy

  Choose two ability boosts. One must be to Charisma or Dexterity, and one is a free ability boost.   You're trained in the Society skill, and the [Your Dragonmarked House] Lore skill. You gain the Read Lips skill feat.    

Reporter

  Choose two ability boosts. One must be to Charisma or Intellegence, and one is a free ability boost.   You're trained in the Society skill, and the Reporting Lore skill. You gain the Read Lips skill feat.    

Researcher of the Tweleve

  Choose two ability boosts. One must be to Intellegence or Wisdom, and one is a free ability boost.   You're trained in the Arcana skill, and the Dragonmarked Houses Lore skill. You gain the Quick Identification skill feat.    

Speakers Guild Operator

  Choose two ability boosts. One must be to Intellegence or Wisdom, and one is a free ability boost.   You're trained in the Society skill, and the Sending Guild Lore skill. You gain the Multilingual skill feat.    

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