Alignment
Eberron does not work well with the concrete concept of alignment as presented in Pathfinder 2e. This is best presented by Keith Baker in this article. With that in mind, consider these optional rules for an Eberron campaign using the Pathfinder 2e rules. Changes
- Any alignment assigned by a player or present in a creatures stats is a personal alignment and has no mechanical affects.
- Alignment traits are purely a function of the cosmology and do not affect personality or motivation.
- A Cleric's or Champion's personal alignment does not need to match their deity or cause.
- The alignment traits are removed from items and spells.
- The alignment traits are removed from creatures.
- Certain creature types gain alignment traits (celestial are good, undead are evil). A creature gains the alignment trait possessed by its creature type.
- Certain groups of creatures gain alignment traits (demons are chaotic).
- An alignment trait can be applied to an individual in special circumstances, like merging with a powerful angel of lies would add the chaotic trait.
- Alignment spells are unchanged.
- Alignment damage is unchanged.
- Celestial: Good
- Fiend: Evil
- Negative: Evil
- Positive: Good
- Undead: Evil
- Undying: Good
- Aeon: Lawful
- Archon: Lawful
- Couatl: Good
- Daelkyr: Evil
- Demon: Chaotic
- Devil: Lawful
- Protean: Chaotic
- Werecreature: Evil (Only when in Hybrid Form and Beast Form)
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