Thatchhome's Open-Access Spellbook
Below is an exhaustive list of spells which C.W. students begin play having already transferred to their spellbooks. This makes the "All Wizards" game more fun and a little more streamlined. Those spells which do not come from official sources (i.e. I made 'em up, you're welcome) are marked by and asterisk. Those spells have their entries in Augmented Spells List .
Open-Access Spellbook
These spells are available to all C.W. students.
| Spell | Level | School |
|---|---|---|
| 0th Level | ||
| Abjuration | Resistance: | Subject gains +1 on saving throws. |
| Conjuration | Acid Splash: | Orb deals 1d3 acid damage. |
| *Handy Looking-Orb | Creates an intangible but usable lens. | |
| *Create Water II (M) | Creates water, evidently in exchange for cold cash. | |
| *Create Air (M) | Like create water, but air. | |
| Divination | Detect Magic: | Detects all spells and magic items within 60 ft. |
| Detect Poison: | Detects poison in one creature or small object. | |
| Read Magic: | Read scrolls and spellbooks. | |
| Enchantment | Daze: | A single humanoid creature with 4 HD or less loses its next action. |
| Evocation | Dancing Lights: | Creates torches or other lights. |
| Flare: | Dazzles one creature (–1 on attack rolls). | |
| Light: | Object shines like a torch. | |
| Ray of Frost: | Ray deals 1d3 cold damage. | |
| Illusion | Ghost Sound: | Figment sounds. |
| *Handy Looking-Orb | Creates an intangible but usable lens. | |
| Necromancy | Bleed: | Cause a stabilized creature to resume dying. |
| Disrupt Undead: | Deals 1d6 damage to one undead. | |
| Touch of Fatigue: | Touch attack fatigues target. | |
| Transmutation | Mage Hand: | 5-pound telekinesis. |
| Mending: | Makes minor repairs on an object. | |
| Message: | Whisper conversation at distance. | |
| Open/Close: | Opens or closes small or light things. | |
| Universal | Arcane Mark: | Inscribes a personal rune on an object or creature (visible or invisible). |
| Prestidigitation: | Performs minor tricks. | |
| 1st Level | ||
| Abjuration | Alarm: | Wards an area for 2 hours/level. |
| Endure Elements: | Exist comfortably in hot or cold regions. | |
| Hold Portal: | Holds door shut. | |
| Protection from Chaos/Evil/Good/Law: | +2 to AC and saves, plus additional protection against selected alignment. | |
| Shield: | Invisible disc gives +4 to AC, blocks magic missiles. | |
| Conjuration | Grease: | Makes 10-ft. square or one object slippery. |
| Mage Armor: | Gives subject +4 armor bonus. | |
| Mount: | Summons riding horse for 2 hours/level. | |
| Obscuring Mist: | Fog surrounds you. | |
| Summon Monster I: | Summons extraplanar creature to fight for you. | |
| Unseen Servant: | Invisible force obeys your commands. | |
| Divination | Comprehend Languages: | You understand all spoken and written languages. |
| *Brain Shove In | Concentrate to pipe the use of feats to a subject. | |
| Detect Secret Doors: | Reveals hidden doors within 60 ft. | |
| Detect Undead: | Reveals undead within 60 ft. | |
| Identify: | Gives +10 bonus to identify magic items. | |
| True Strike: | +20 on your next attack roll. | |
| Enchantment | Charm Person: | Makes one person your friend. |
| Hypnotism: | Fascinates 2d4 HD of creatures. | |
| Sleep: | Puts 4 HD of creatures into magical slumber. | |
| Evocation | Burning Hands: | 1d4/level fire damage (max 5d4). |
| Floating Disk: | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
| Magic Missile: | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
| Shocking Grasp: | Touch delivers 1d6/level electricity damage (max 5d6). | |
| Illusion | Color Spray: | Knocks unconscious, blinds, and/or stuns weak creatures. |
| Disguise Self: | Changes your appearance. | |
| Magic Aura: | Alters object’s magic aura. | |
| Silent Image: | Creates minor illusion of your design. | |
| Ventriloquism: | Throws voice for 1 min./level. | |
| Necromancy | Cause Fear: | One creature of 5 HD or less f lees for 1d4 rounds. |
| Chill Touch: | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
| Ray of Enfeeblement: | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
| Transmutation | Animate Rope: | Makes a rope move at your command. |
| *Kellog's Prandium Bona | Transmutes any biomass into tasty cuisine. | |
| Enlarge Person: | Humanoid creature doubles in size. | |
| Erase: | Mundane or magical writing vanishes. | |
| Expeditious Retreat: | Your base speed increases by 30 ft. | |
| Feather Fall: | Objects or creatures fall slowly. | |
| Jump: | Subject gets bonus on Acrobatics checks. | |
| Magic Weapon: | Weapon gains +1 bonus. | |
| Reduce Person: | Humanoid creature halves in size. | |
| Universal | *Delayed Cantrip | Holds a cantrip's effect until a mental trigger. |
| 2nd-Level | ||
| Abjuration | Arcane LockM: | Magically locks a portal or chest. |
| Obscure Object: | Masks object against scrying. | |
| Protection from Arrows: | Subject gains DR 10/magic against ranged attacks. | |
| Resist Energy: | Ignores first 10 (or more) points of damage per attack from specified energy | |
| Conjuration | Acid Arrow: | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. |
| Fog Cloud: | Fog obscures vision. | |
| Glitterdust: | Blinds creatures, outlines invisible creatures. | |
| Summon Monster II: | Summons extraplanar creature to fight for you. | |
| Summon Swarm: | Summons swarm of bats, rats, or spiders. | |
| Web: | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. | |
| Divination | Detect Thoughts: | Allows “listening” to surface thoughts. |
| *Wickis Erdherstlösengeband's Encyclopaedic Scry | Grants access to huge but often-erroneous database. | |
| Locate Object: | Senses direction toward object (specific or type). | |
| See Invisibility: | Reveals invisible creatures or objects. | |
| Enchantment | Daze Monster: | Living creature of 6 HD or less loses its next action. |
| Hideous Laughter: | Subject loses actions for 1 round/level. | |
| Touch of Idiocy: | Subject takes 1d6 penalty to Int, Wis, and Cha. | |
| Evocation | Continual Flame (M): | Makes a permanent, heatless light. |
| *Handy Fire Hand of Burney Firey Burning | While standing in fire (!?!) you can share some. | |
| *Mandatory Evacuation of Glump | Lifts creatures very quickly and very briefly. | |
| *Mordenkanon's Preturnatural Projectile | Stores Magic Missile for immediate trigger. | |
| *Mordenkanon's Rapid Retort | Shoots a force projectile with a thought. | |
| Darkness: | 20-ft. radius of supernatural shadow. | |
| Flaming Sphere: | Rolling ball of fire deals 3d6 fire damage. | |
| Gust of Wind: | Blows away or knocks down smaller creatures. | |
| Scorching Ray: | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). | |
| Shatter: | Sonic energy damages objects or crystalline creatures. | |
| Illusion | Blur: | Attacks miss subject 20% of the time. |
| *Mudlock's Filthy Stare | Creates a usable avatar of a powerful telescope. | |
| Hypnotic Pattern: | Fascinates 2d4 + level HD of creatures. | |
| Invisibility: | Subject is invisible for 1 min./level or until it attacks. | |
| Magic Mouth (M): | Object speaks once when triggered. | |
| Minor Image: | As silent image, plus some sound. | |
| Mirror Image: | Creates decoy duplicates of you. | |
| Misdirection: | Misleads divinations for 1 creature or object. | |
| Phantom TrapM: | Makes item seem trapped. | |
| Necromancy | Blindness/Deafness: | Makes subject blinded or deafened. |
| *Lesser Daemon | Creates a rudimentary mind which can reason and control 1 spell. | |
| Command Undead: | Undead creature obeys your commands. | |
| False Life: | Gain 1d10 temporary hp + 1/level (max +10). | |
| Ghoul Touch: | Paralyzes one subject, which exudes stench that makes those nearby sickened. | |
| Scare: | Frightens creatures of less than 6 HD. | |
| Spectral Hand: | Creates disembodied glowing hand to deliver touch attacks. | |
| Transmutation | Alter Self: | Assume form of a Small or Medium humanoid. |
| *Sculpt Material | Temporarily soften material to yield and form like clay. | |
| Bear’s Endurance: | Subject gains +4 to Con for 1 min./ level. | |
| Bull’s Strength: | Subject gains +4 to Str for 1 min./level. | |
| Cat’s Grace: | Subject gains +4 to Dex for 1 min./level. | |
| Darkvision: | See 60 ft. in total darkness. | |
| Eagle’s Splendor: | Subject gains +4 to Cha for 1 min./level. | |
| Fox’s Cunning: | Subject gains +4 to Int for 1 min./level. | |
| Knock: | Opens locked or magically sealed door. | |
| Levitate: | Subject moves up and down at your direction. | |
| Make Whole: | Repairs an object. | |
| Owl’s Wisdom: | Subject gains +4 to Wis for 1 min./level. | |
| Pyrotechnics: | Turns fire into blinding light or thick smoke. | |
| Rope Trick: | As many as eight creatures hide in extradimensional space. | |
| Spider Climb: | Grants ability to walk on walls and ceilings. | |
| Whispering Wind: | Sends a short message 1 mile/level. | |
Remove these ads. Join the Worldbuilders Guild




Comments