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Prologue: Escaping the Carcers

Plot points/Scenes

PC wakes up in cell, chained

Guards walk in dragging in Myri

PC and Myri introduce one another

Myri offers to help PC escape

Break chains (PC generate ideas first, roll 1D20 to see if passes. If PC out of ideas, Myri suggest sawing chains using other chains)

Barrats come in cell (punch to death, or leave them alone)

Open cell door (PC generate ideas first, roll 1D20 to see if passes. If PC out of ideas, Myri suggest lockpicking using small bones barrats brought in)

Sneak through corridors (hear guard passing rounds nearby, roll 1D20 to see if the guard sees you. If it does, Myri quickly knocks it unconscious.)

Enter servants passage

Enter small storage space with backpacks, food, healing potions, weapons, armor, money (50 GP total)

Long rest

Barrats scurry by again (punch to death, or leave them alone) (If punch to death last time, barrats will attack)

Re-enter servants passage

Come out in small garden

Escape

Roll to either find allies (16-20), Resource reserve with food, water (11-15), Barrats, same options at previous encounter with same probabiliy to attack (6-10), Nothing (1-5)

Emerge in Dalos

PC decides what to do next

Plot type
Chapter
Related Characters

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