Prologue: Escaping the Carcers
Plot points/Scenes
PC wakes up in cell, chained
Guards walk in dragging in Myri
PC and Myri introduce one another
Myri offers to help PC escape
Break chains (PC generate ideas first, roll 1D20 to see if passes. If PC out of ideas, Myri suggest sawing chains using other chains)
Barrats come in cell (punch to death, or leave them alone)
Open cell door (PC generate ideas first, roll 1D20 to see if passes. If PC out of ideas, Myri suggest lockpicking using small bones barrats brought in)
Sneak through corridors (hear guard passing rounds nearby, roll 1D20 to see if the guard sees you. If it does, Myri quickly knocks it unconscious.)
Enter servants passage
Enter small storage space with backpacks, food, healing potions, weapons, armor, money (50 GP total)
Long rest
Barrats scurry by again (punch to death, or leave them alone) (If punch to death last time, barrats will attack)
Re-enter servants passage
Come out in small garden
Escape
Roll to either find allies (16-20), Resource reserve with food, water (11-15), Barrats, same options at previous encounter with same probabiliy to attack (6-10), Nothing (1-5)
Emerge in Dalos
PC decides what to do next
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