Leveling up - Week long rests to level & Time is doubled
Time and Leveling up
Leveling up! BTB Westmarches Revival
The changes made to the game in BTB Westmarches Revival is that experience levels you up after gaining 100 XP. But this is accompanied by the new rule of to level up you must spend a week of downtime. more info on XP system in the article below: XP system - Three Pillars of D&D + Stars and WishesTime
To get into downtime, you have to understand that time will pass in the game at "double speed" outside of normal play. This means that if you are in a session and your characters are described to be in battle, the minute is one minute (which equals 10 rounds). But the out of combat & similar gameplay is going to be fastforwarded to double the time it is described. One hour described in the game and two hours will pass. It's hard to understand until you have an example. The downtime event of long rests are blocked into 8 hours as two hour blocks. Example: First hour, second hour, third hour and fourth and final hour. These make up hours 1 &2, 3 &4, 5 &6 and 7 &8. This equates to the days being 12 hours in total of "rp-able" time. It makes sense that then stuff like days are doubled into one day passing is two days for reasons of downtime and travel. * Calendar months and years are not doubled.Calendar Days
Time passing double means that calendar days are in blocks of two, but to make it easy every month only lasts 28 days. This is every month throughout the year and there is no exemption.Season | Month Name | Number of month out of 12 |
Winter | Hammer | 1st |
Alturiak | 2nd | |
Ches | 3rd | |
Spring | Tarsakh | 4th |
Mirtul | 5th | |
Kythorn | 6th | |
Summer | Flamerule | 7th |
Eleasias | 8th | |
Elient | 9th | |
Autumn | Marpenoth | 10th |
Uktar | 11th | |
Nightal | 12th |
Downtime
Seven Days† of character being in a safe enough place to spend time resting, collecting the prior experiences or meditating on what they have learned. To complete this downtime before you gain any benefit, and at least 8 hours of each day must be spent on the downtime activity for the day to count. † Seven days described in downtime is 4 days worth of described time (7 out of 8 days from doubled time) with the extra day during rest preparing for the next travel. The days do not need to be consecutive. If you have more than the minimum amount of days to spend, you can keep doing the same thing for a longer period of time, or switch to a new downtime activity. Having extra hours per day, such as with an elf or warforged, does nothing for one’s downtime, unless your GM requests otherwise for your character. Furthermore, if you do anything strenuous during a downtime day, such as combat or embroiled in a political plot, you do not gain benefits for that downtime day. Some downtime activities can still be performed at half benefit while still doing something strenuous. For example, if your wizard wants to cast magic circle on the same spot for one year, consider only giving the character half-downtime. Of course, it is the GM’s prerogative as to what constitutes as strenuous. Downtime will have a spreadsheet created for the sessions when you plan on leveling up with your party.Remove these ads. Join the Worldbuilders Guild
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