Random Loot
Para todos:
* DM over/extra rule (não escrito no item)
- Cloak of Many Fashions (Common) - RP, manto que muda de aspeto
- Charlatan's Die (Common) - RP, loaded die
- Clockwork Amulet (Common) - Proteção geral, free saving throw = 10 (1/day)
- Feather Token (Common) - Proteção situacional, free Feather Fall (1 use)
- Tankard of Sobriety (Common) - RP, alcóol bebido não embreguia
- Perfume of Bewitching (Common) - RP, adv. Charisma checks vs CR ≤1 humanoids (1h, 1 use)
- Bag of Holding (Uncommon) - Utilidade geral, já sabes
- Gloves of Swimming and Climbing (Uncommon) - Mobilidade geral, NO extra movement cost +5 on checks to climb/swim
- Ring of Jumping (Uncommon) - Mobilidade especifica, free Jump spell as BA to self only
- Stone of Good Luck (Uncommon) - Utilidade geral, +1 all checks/saving throws
- Cloak of Protection (Uncommon) - Proteção geral, +1 AC/saving throws
- Potion of Healing (commmon/uncommon) - Já sabes
- Potion of Climbing (common) - Mobilidade, climb speed = walking + adv. checks to climb (1h)
- Restorative Ointment (uncommon) - Improved Potion of Healing, 2d8+2 HP + heal poison and disease (1d4+1 uses)
- Potion of Hill Giant Strength (uncommon) - 21 Strength (1h)
- Veteran's Cane (Common) - Longsword, discreta
- Moon-Touched Greatword (Common) - Greatsword, Low-budget Light Cantrip unsheathed
- Shock Hammer* (Common) - +1 extra Lightning dmg (1d8 on crit)
- Javelin of Lightning (Uncommon) - Javelin, AoE Line of 4d6 dmg vs DC (1/day, still magic after use)
- Shattering Maul* (Uncommon) - Any bludgeoning weapon, 1d12 extra bludgeoning dmg vs inorganic material
- (Any Magic Wood) Focus (Common) - Any spellcaster, + elemental dmg
- Dark Shard Amulet (Common) - Warlock Only, alt. focus + mais spells
- Staff of the Python (Uncommon) - Warlock (+ others) Only, alt. focus + turns into an ally snake
- Ruby of the War Mage (Common) - Any half-caster, alt. focus imbuer
- Amulet of the Devout +1 (Uncommon) - Paladins/Clerics Only, +1 spells hit/DC + free Channel Divinity
- Bracers of Archery (Unconmmon) - +2 ranged dmg, free bows prof.
- Efficient Quiver (Uncommon) - Bag of Holding para armas + free swap weapons action once per turn*
- Gauntlets of Ogre Power (Uncommon) - 19 Strength
- Cast-off Armor (Common) - Doff armor as 1A
- Mithral Armor (Uncommon) - NO natural disadv. Stealth check/Strength req. (can't be hide armor)
- Shield +1 (Uncommon) - Self-explanatory
- Adamantine Armor (Uncommon) - NO crits vs wearer (can't be hide armor)
- Dread Helm (Common) - Esconder a cara
- Boots of Elvenkind (Uncommon) - Pegadas silenciosas
- Cloak of Elvenkind (Uncommon) - Adv. em stealth (Hood must be on, 1A)
- Dust of Disappearence (Uncommon) - Invisibilidade curta-duração (1 use)
- Orb of Time (Common) - Relógio
- Mystery Key (Common) - 1/20 chance de abrir qualquer porta trancada (não mágica, 1 use)
- Orb of Direction (Common) - Bússola
| Lora | Targar | Otmund | Karthus |
| (Any Magic Wood) Focus - + elemental dmg | Shock Hammer* - +1 extra Lightning dmg (1d8 on crit) | Moon-Touched Greatsword -Low-budget Light Cantrip unsheathed | Veteran's Cane - Longsword, discreta |
| Dark Shard Amulet - alt. focus + mais spells | Ruby of the War Mage - alt. focus imbuer | Dread Helm - Esconder a cara | |
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