The Orc Lands
The freezing conditions of The Dukhal Mountains make life there very harsh, however the many orc tribes that roam around them are well suited to the cold.
While not a nation in the traditional sense, the nomadic tribes here are far more tolerant of each other than they are of outsiders they call "Gubuk". Each tribe has their own traditions and variations on the general orc culture. Some are relatively passive druidic circles while others are far more violent raiding parties.
The orc tribes are always on the move either following game or escaping raiders. The more common spots have some permanent structures however, the only permanent settlement is Ukrypt on the southern border of the orc lands just north of Bejikadar. Ukrypt is a trading hub where the orcs will trade furs and meat with Bejikadar in exchange for more skilled goods.
While not a nation in the traditional sense, the nomadic tribes here are far more tolerant of each other than they are of outsiders they call "Gubuk". Each tribe has their own traditions and variations on the general orc culture. Some are relatively passive druidic circles while others are far more violent raiding parties.
The orc tribes are always on the move either following game or escaping raiders. The more common spots have some permanent structures however, the only permanent settlement is Ukrypt on the southern border of the orc lands just north of Bejikadar. Ukrypt is a trading hub where the orcs will trade furs and meat with Bejikadar in exchange for more skilled goods.
Type
Geopolitical, Nomadic tribe
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