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Death Cap

Though unassuming looking with a slender, white stalk and white to lightly brown and on rare occasions greenish head, death cap is anything but harmless.
12 hours after ingesting the mushroom or an extract of it, a creature must make a DC 17 constitution saving throw or be poisoned. Once a creature is poisoned, it takes 2d8 poison damage and suffers severe stomach aches and cramps lasting 24 hours.
If antidote is not taken during this period, the creature’s liver starts being degraded resulting in jaundice and takes 1d10 poison damage at midday until a Greater Restoration or Regenerate is performed or an elixir of health is consumed.
Rarity: Rare (DC 20)   Gathering: Herbalism Kit (DC 20)   Quantity: 1d4 heads   Location: Forests, Swamps   Uses (3): Midnight Tears, Pale Tincture, Directed Delay

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