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Modular Armor Upgrades

Table of Modular Armor Upgrades:

  Note each upgrade is only a single tier, a modular armor can have the same upgrade multiple times. Additionally higher quality modules can be used, giving higher stats at a further increased cost. For each additional module installed in a modular armor the upgrade cost increases by 50% rounded to the nearest 5gp.
Name of upgrade: Description: Cost
Stability enhancers Gain one additional attack with a ranged weapon per tier, note: melee attacks using this arm (both one and two handed) incur a -1 to hit. 250gp
Accuracy enhancers Ranged weapons get +1 on hit rolls 150gp
Force enhancers Unarmed attacks gain +1 damage per tier 25gp
Shoulder mounted weapon A carbine (+50% cost if laser) or hand cannon (H-C) is mounted on the shoulder and is thus always equipped. This weapon will have the pistol rule. Carbine:120gp H-C: 150gp
Light weight plating Add one to the maximum AC bonus the modular armor gains from dexterity 100gp
Additional plating Increase the AC of the modular armor by one 200gp
Backup slot A compartment is added to the armor that allows for the quick equipping of a weapon or item 30gp
Concealed weapon A small hidden weapon is added to the wrist of the armor, a single hidden attack can be made with it per combat. The weapon can be either a dagger or a pistol 60gp
Flight thrusters Gain 30 ft of flight for one turn, recharges on short rest (not usable on heavy armor) 80gp
Combat taser Enemy makes a roll against your dex, on a fail they are stunned for a turn, resets on a long rest 110gp
Smoke canister When used grants a free disengage action or makes ranged attacks have disadvantage on you for the next three turns. recharges after long rest. 90gp
Detection sensors Raises passive awareness by five and gives Darkvision 75gp
Type
Manual, Military

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