Session 141: Scallywags: Rebellious, Radiant Rescue
General Summary
Brimstone has followed after all of his kin, since he resurrected Steadfast but hours before, and now Feanger. They are aware, connected, and the mansion needs to be infiltrated, for the siege must end, the rebellion concluded: freedom of the lands restored.
Chatulkik opens the door, and sneaks in, and Brimstone barges in like the fire dragon of his forebears: this mansion, his lair--his claim. The others follow, Vareth to the left after Chatulkik whom also followed two other guards further west, and then downward, downstairs--the basement. Auna, Nobody the Cloud Giant (whom has sworn a vow of silence until vengeance is wrought upon the Faces nobility for the death of this sister, the Mask of is Ilk). Feanger floats in thereafter, but only after the broad shoulders of Nobody destroy the doors for the Mansion's entrance. Once inside, the three guards can do little other than balk and stare, mumble and grumble, for Brimstone's blessing of Threev is still active, and the steps are but dots of time to his goal, these presumed guards and knights of Voidshard's base, former home. An interrogation begins, and these wardens and guards try to persuade Brimstone to follow their own aims--to take back the mansion in the name of the lands and people, or so they say. Yet, they stand in front of a grand structure, a portal that presumably leads to other realms, nay, seemingly other floors of this mansion. It is random and chaotic, and test of loyalty more than anything else. They make the guard go throw, and he is soon fallen and withering. The portal will fail without the right password.
Brimstone has to be more forceful. He directs his attention to he warden who has spoken the the most, but it is the red haired female warden who has been so quiet until now that recommends that the portal will indeed be the quickest way there, to his brother. They investigate, and it is Vareth and Auna who not only hear Aikhon's screams of pain, and it is Auna whom narrows down the directionality and exact version of the four choices within the portal, the very dark room from which Aikhon screams. With that, it is decided, and they jump in Brimstone, Auna, Vareth, Nobody, and Feanger.
Meanwhile, Chatulkik has followed two of the mansion guards to the basement floor, and these two reconvene with a dozen or so other guards and a elven mage, the lowest of the lowest kind to the thrikreen's understanding. Yet, he follows them only for a moment a keen advantage not yet ready to be taken against this horde of guards. Thus, he stays below, and he finds three important rooms. One to cannons, a second to the generators and magic of mansion itself, and finally to a last room from when many a greasy step has trailed. After a slight explosion and the destruction of the generator room, he ignores the last room to the right, one houses something odd and grand, and he follows a grate downwards, even farther still, through an odd sewer almost--to where Aikhon screams, and touts with anger, snide and sarcastic remarks, and deceptive ploys to only distinguish his mind from the state of his body--the second of which is merely moments from dead.
With this, they arrive at the same time--that is, Brimstone, Auna, Feanger, and Vareth's jump through the portal, ironically, and in time, arrives to the same room as to which Chatulkik has meandered. A route is made, and Brimstone's fists ignite in radiant light, slamming into fiendish experimenters--for Aikhon is nearly drawn to be quartered from tentacle-like spikes grabbing him from each limb, pulling slowly, perhaps almost feeding to some lost entity on the other side. Auna dives to one side, fires arrows to heal Aikhon at first, and the others to dispel and destabilize the tentacle-like spike, this maw and portal to a dark realm of beyond. The Giant Nobody faces the fiends, slams them with his own empowered strikes to the walls and floor. Vareth slices, scimitars sailing throw fiendish chitin and armor with ease. Chatulkik plays with minds, and terrorizes bodies with is psychic attacks and sneaky enforcements. Feanger dodges from left to right, fists of legend, and whips of water assailing the fiends, draconic monstrosities, and the like. Eventually they are free, and at first the force of the release of this portal stalls them, injures them with magic purely, but afterwards, they continue on, and jump above to the failing portal that brought them all downward here, all but Chatulkik. Back above they do hope to arrive, but they cannot yet. They do go above, but not to the entrance, the guards scared of their actions and aims, but rather to the adopted throne room of the the Voidshards.
Immediately they are attacked by draconic monsters and fiends, and even parts of the room itself defending from invaders. Defeating these, they debate as more gather from other parts of the mansion and the giant, Nobody, tears a hole in the wall for his own escape. Do the stay here and defeat those remaining fiends, monstrosities and loyalist defenders of the Voidshard family, or do they leave, possibly to return with more force later, a bombardment from the Crimson Fleet, the Kobold Kollective's juggernaut's draconic cannon? They leave. Then, the choice is do they stay and fight and help the rebellion or do they leave with Aikhon, Feanger, and Auna whom are wounded, even if Auna could heal them to full capacity and health in time? Brimstone is nearly spent with the graces of his divine oath, and at that, he knows there are more fiends within; he shouldn't leave? Should he? This Evil must be quelled. Auna says it is time to go, and Chatulkik and Feanger agree. Vareth still wants the vault and treasure first promised to him those many months ago, and Nobody is soon nowhere to be seen. They would know later the giantkin lent aid to the rebellion's cause, letting this final day of assault come to a close even more in the favor of those seeking freedom, retribution, and their own salvation from that of King Boveen and Queen Jhuse Voidshard and their tyranny.
With this, Brimstone knows he must reconvene, regroup, and show the Crimson Fleet their Commodore, Captain Brimstone still breathes fire.
Thus, the secondary battle rages for many more hours, lead by rebellion, freedom and a, hopefully, just cause. He seeks to find Nethpione again, to rest and recoup, and with that he does. Yet, still worried of Ollie and others, he spends many more hours bringing others together. In so doing, actions of love and empathy, of worry and loss, galvanize a rebellion, quell a tyranny, and engage a populace to the light and truth of freedom. The hours are long and fruitful, justified, bloodied, and sad. Some refuse to give in to this change, and some fight with bitter anger and misfortune. Yet the wind and storm of these people must be redirected if not calmed before Brimstone and Nethpione, and hopefully Ollie, also return.
Brimstone, though, forgot the layer of his own reputation and truth; the Crew, the Fleet, the Voices, and the People follow and gather in his wake.
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