Session 116: Scallwags amongst the Grey Coasts: Twin Homes, Life and Death
General Summary
Aboad the Redwing, the Scallywags approach the intermitten and sploshy tsunami, something presumably made and harnessed by a creature of the depths of the seas. However, Mila is able to help time a strike with her own investigation while Ilknar, Lady Sasha, Orran, and Wulfgar each time their own strike. Mila's wall of force hits first, and as the creature slams into it, Lady Sasha and Ilknar are almost slammed to the waters below. Nethpione has joined them, and she was able to instill them with the breath of the winds, and with that the group can easily fly and position for this deadly strike.
Wulfgar times his parting of the the seas to allow for the others to focus their onslaught upon the beast. With this, he assails with guiding, radiant lights. Burning into the flesh of the beast, hammering into hits bulk, and thundering and lightning through its being, the beast is soon stopped. Mila's distegration takes its toll, too, but it was really the radiant burn that thwarted the regeneration of the creature's tentactles and claws, and with that, the hammering and chopping of lighting and thunder, of Sasha and Ilknar, finally put it to rest. That, and the volley from Orran, and the cannons from the Crimson Fleet.
Pemi plays a happy song for the victory, and the tales of Ilknar, King of the Greyed and Stormy Seas, and those of his beacons, his Scallywags, will now continue to stretch into posterity.
After a few hours, they soon arrive in South Ireef, a haphazard and partially sunken city, adorned with brick and wood towers, structures, bridges, and scaffolding. This is sprawling place, one instrinsically stratified. The water stretches for a few miles into the city proper, and the Call and the Crimson Fleet must dock quite a ways out.
Mila is quick to leave, to want to check on 'home', and Nethpione and Ilknar join her, trying to keep up with the gnome as her strength and movement is evident to the many years she must have spent here. They eventually stop, above the roofs and bridges, finding Mila hunkered down, watching an odd development.
Sasha makes her way to the main tower, the one who seems to be in charge. Orran follows her, tailing her closely for reinforcement's sake.
Wulfgar makes his way to a local tattoo palor, hopping to find an answer to the head of king Boveen. He finds his way after a few hours to a halfling part of the city. It is quite obvious this is a forgotten part of the city, and for that it still bustles and thrums with the life; whereas most of the rest of the city has lost its decor and livelieness. There is a new control over the city, and many citizens seem to be scared. Yet, he is able to arrange a private session, with master Quickerream of the South Ireef. There are 4 other tattooists.
Mila finds herself watching over three flesh golems seemingly patrolling her city streets with nonchalant purpose. The others stand ready, Ilknar and Nethpione, to engage. Mila turns them invisbile, and Nethpione helps them fly over, quielty.
Orran breaks away from Lady Sasha, who has been stopped by three caster/guards in blue vestments. Sasha is able to convince them she belongs, and Orran takes this opportunity to sneak and climb further up in the main tower of the city of South Ireef. Up above, he finds some divining woman casting spells in to a spinning, magical plate. Her distraction lends him aid, and he steals the swirling magic from under her nose, jumps out the window, lands with a rush of wind and no damage, and begins to weave his way throught he confusing streets, only to be lead back to Lady Sasha.
Sasha was lead to a room, locked in, for the alarm was raised for a thief. She waited, then burst from that room to find her way out, but the winding halls confuse her, and she finds her way to a staircase, dark and ominious, with red lit torches lead up to a door with a beast knocker.
Wulfgar comes to his session room, for this tattoo, and he meets his artist. He casts detect magic and realization with the evocation, transmutation, to be expected--but there is a rune of divination and evocation on the ceiling. The room can be listened to by an outside source. Thus Wulfgar tries to control the narrative, and he speaks in the mind of the Master Quickeream, explaining how he has a head of criminal, one of dark magic, one needed to ensure he is put to rest. The halfling tattooist narrowly agrees, preferring to be left in the dark about who their canvas may have been. The tattoo is finished some hours later, and Wulfgar makes his way back to the crew. He pays 2500 gold to keep the halfling quiet about this clandestine endeavor.
Wulfgar times his parting of the the seas to allow for the others to focus their onslaught upon the beast. With this, he assails with guiding, radiant lights. Burning into the flesh of the beast, hammering into hits bulk, and thundering and lightning through its being, the beast is soon stopped. Mila's distegration takes its toll, too, but it was really the radiant burn that thwarted the regeneration of the creature's tentactles and claws, and with that, the hammering and chopping of lighting and thunder, of Sasha and Ilknar, finally put it to rest. That, and the volley from Orran, and the cannons from the Crimson Fleet.
Pemi plays a happy song for the victory, and the tales of Ilknar, King of the Greyed and Stormy Seas, and those of his beacons, his Scallywags, will now continue to stretch into posterity.
After a few hours, they soon arrive in South Ireef, a haphazard and partially sunken city, adorned with brick and wood towers, structures, bridges, and scaffolding. This is sprawling place, one instrinsically stratified. The water stretches for a few miles into the city proper, and the Call and the Crimson Fleet must dock quite a ways out.
Mila is quick to leave, to want to check on 'home', and Nethpione and Ilknar join her, trying to keep up with the gnome as her strength and movement is evident to the many years she must have spent here. They eventually stop, above the roofs and bridges, finding Mila hunkered down, watching an odd development.
Sasha makes her way to the main tower, the one who seems to be in charge. Orran follows her, tailing her closely for reinforcement's sake.
Wulfgar makes his way to a local tattoo palor, hopping to find an answer to the head of king Boveen. He finds his way after a few hours to a halfling part of the city. It is quite obvious this is a forgotten part of the city, and for that it still bustles and thrums with the life; whereas most of the rest of the city has lost its decor and livelieness. There is a new control over the city, and many citizens seem to be scared. Yet, he is able to arrange a private session, with master Quickerream of the South Ireef. There are 4 other tattooists.
Mila finds herself watching over three flesh golems seemingly patrolling her city streets with nonchalant purpose. The others stand ready, Ilknar and Nethpione, to engage. Mila turns them invisbile, and Nethpione helps them fly over, quielty.
Orran breaks away from Lady Sasha, who has been stopped by three caster/guards in blue vestments. Sasha is able to convince them she belongs, and Orran takes this opportunity to sneak and climb further up in the main tower of the city of South Ireef. Up above, he finds some divining woman casting spells in to a spinning, magical plate. Her distraction lends him aid, and he steals the swirling magic from under her nose, jumps out the window, lands with a rush of wind and no damage, and begins to weave his way throught he confusing streets, only to be lead back to Lady Sasha.
Sasha was lead to a room, locked in, for the alarm was raised for a thief. She waited, then burst from that room to find her way out, but the winding halls confuse her, and she finds her way to a staircase, dark and ominious, with red lit torches lead up to a door with a beast knocker.
Wulfgar comes to his session room, for this tattoo, and he meets his artist. He casts detect magic and realization with the evocation, transmutation, to be expected--but there is a rune of divination and evocation on the ceiling. The room can be listened to by an outside source. Thus Wulfgar tries to control the narrative, and he speaks in the mind of the Master Quickeream, explaining how he has a head of criminal, one of dark magic, one needed to ensure he is put to rest. The halfling tattooist narrowly agrees, preferring to be left in the dark about who their canvas may have been. The tattoo is finished some hours later, and Wulfgar makes his way back to the crew. He pays 2500 gold to keep the halfling quiet about this clandestine endeavor.
Report Date
11 May 2025
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