Mieszkańcy Ardanyan
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MIASTO ARDANYAN:
Adam i Ewa – ludzie po 60-ce, służą Protektorom Ardanyan
Bruno – elf, Cechmistrz Gildii Rymarzy
“Broom” (Miotła) – wietrzniak, mały i gruby, Mistrz Żywiołów, uczeń Sham’Sina
Klan Grimson – rodzina Fary i Jorrika
Eustachy Pióro – człowiek, Bibliotekarz, staruszek; Ela (7lat) i Regard (5 lat) – jego wnuki
Mateusz – człowiek młody wysoki chudy, Starszy Asystent Bibliotekarza
Gerhard Trzpień – człowiek, szef Drwali
Brugilda – krasnoludka, matka zaginionego dziecka
Albert i Antek – byli bandyci, ludzie z lasu, chłopi
Orgon Vergard [‘] – człowiek, dyplomata, nawigator i kartograf, nie żyje, zabity w baroni Beregard
Hergard Słowny [’] – krasnolud, kupiec, dyplomata, nie żyje, zabity w baroni Beregard
Name | Race | Discipline | From | Page |
---|---|---|---|---|
Helman von Gut | Human | Air Sailor | Khar Rhûz | 23 |
Johnda Vreen | Dwarf | Archer | Khar Rhûz | 23 |
Vespundi | Windling | Beastmaster | Shal’Minar | 25 |
Rokku u Rôl | Elf | Cavalryman | Shal’Minar | 25 |
Grishnag the Poor | Ork | Cavalryman | Okoros | 27 |
Sham’Sin | Elf | Elementalist | Okoros | 27 |
Brelduin | Dwarf | Nethermancer | Khar Rhûz | 23 |
Ghandjoon | Human | Nethermancer | Shal’Minar | 24 |
Fohr Bosle | Dwarf | Scout | Khar Rhûz | 23 |
Spilvan the Red | Human | Swordmaster | Okoros | 27 |
Sylphis | Windling | Thief | Shal’Minar | 25 |
Marliena Swordsinger | Human | Troubadour* | Okoros | 27 |
Flim Vreen | Dwarf | Warrior | Khar Rhûz | 23 |
Mangrath Rękołamacz | Troll | Warrior | Okoros | 26 |
Elmar Firehammer | Dwarf | Weaponsmith | Khar Rhûz | 23 |
T’Schrrt Zru’ul | T’skrang | Wizard | Shal’Minar | 24 |
Khandif | Człowiek | Wizard | Okoros |
Adam i Ewa – ludzie po 60-ce, służą Protektorom Ardanyan
Bruno – elf, Cechmistrz Gildii Rymarzy
“Broom” (Miotła) – wietrzniak, mały i gruby, Mistrz Żywiołów, uczeń Sham’Sina
Klan Grimson – rodzina Fary i Jorrika
Eustachy Pióro – człowiek, Bibliotekarz, staruszek; Ela (7lat) i Regard (5 lat) – jego wnuki
Mateusz – człowiek młody wysoki chudy, Starszy Asystent Bibliotekarza
Gerhard Trzpień – człowiek, szef Drwali
Brugilda – krasnoludka, matka zaginionego dziecka
Albert i Antek – byli bandyci, ludzie z lasu, chłopi
Orgon Vergard [‘] – człowiek, dyplomata, nawigator i kartograf, nie żyje, zabity w baroni Beregard
Hergard Słowny [’] – krasnolud, kupiec, dyplomata, nie żyje, zabity w baroni Beregard
Mieszkańcy z Kaeru:
Z Khar Rhuz:
Helman von Gut – człowiek Air Sailor Although Helman’s work on the Grand Airships of Barsaive is mostly theoretical, this human can often be seen on the only airboat in Khar Rhûz. He often practices his skills over the rooftops, tempting the air elementals to gusts and even storms, much to the annoyance of the neighborhoods below. Flim and Jhonda Vreen – krasoludy, Wojownik i Łuczniczka These dwarf siblings of the warrior and archer disciplines are the heroes of the kaer guard. Their teamwork made them very popular and there are at least two different songs about them sung in the taverns. Flim and Jhonda are investigators, known all over the kaer for their effectiveness. Fohr Brosle – krasnolud Scout Brosle the thief became famous when he picked a star from the heaven for the woman he fell in love with, a feat no other Scout or Thief has managed to top. The star in question was the one closest to the light crystal at the center of the Hall’s domed ceiling. Elmar Firehammer – krasnolud Zbrojmistrz Besides being the main weaponsmith of Khar Rhûz, Elmar Firehammer is the son of Dunar, the famous weaponsmith who died on the first expedition. Elmar has a deep-rooted hatred for all Horrors and works on his own heartblade that shall be used to destroy the Horror at the gate. Brelduin – krasnolud Ksenomanta This dwarven Nethermancer lives underneath the pump house of Lake Goch. He is seen rarely, and there arerumors that he had a major dispute with Ghandjoon, the grandmistress of Ardanyan’s Nethermancers.Z Shal Minar:
Asandel – elf Gubernator As governor of Shal’Minar, Asandel lives on top of the Wise Tree alone. He is relatively young, and his family was killed by the mysterious plague a decade ago. He relies on the judgement of his mentor, although he constantly tries to better the relationship with the dwarves of Khar Rhûz against Leldrin’s advice. Ghandjoon – człowiek Ksenomantka As a Nethermancer, Ghandjoon lives in a small hut on the edge of Ijandii Grove. The windlings are rarely seen here, they consider the grounds around it cursed. Ghandjoon’s master Jandaan died only recently and she was appointed as a new member of the Council of Mages. T’Schrrt Zru’Ul (niall K’Tan Vross) – tskrang Czarodziej This t’skrang Wizard came to the Magician’s Guild right after his awakening, stating that his long-time membership entitles him to a seat in the Council of Mages. His request was denied on the behalf of the human Wizard Khandif, although very old documents clearly state that T’Schrrt was one of the guild’s founders almost five hundred years ago. Vespundi – wietrzniak Władca Zwierząt Beastmaster Vespundi is tending to a swarm of Zoaks native to Shal’Minar. He is often seen taming them and teaching other windlings how to ride. The elves watch his activities with care, uncomfortable with the thought of a windling-gang on fast-flying mounts. Rokku u Rôl – elf Kawalerzysta In charge of the horses living in Shal’Minar, the elven Cavalryman Rokku has a long and proud family history, which was said to have ancestors native to the elven nation of Shosara. His brown steed Varak is always close. Sylphis – wietrzniak Złodziej Although it is forbidden to enter other halls and houses without checking with the kaer guard, the windling Thief Sylphis slips by them almost every day. His enemy is Jhonda Vreen; the Archer usually pays him a visit first if anything of great value is reported stolen.Z Okoros:
Galvan Andur – ,Gubernator The governor of Okoros is constantly trying to keep his hall under control. That’s harder than one might think, as all the different cultures are constantly quarreling with one another—the unity shown to the outside is just that: show. Okoroi Mangrath Armbreaker – troll Wojownik Mangrath is the main initiator of the games and challenges in the Okoroi quarter. He uses these challenges to practice the warrior discipline and oversee the training of his apprentices. As a regarded questor of Thystonius, he takes part himself—usually as an opponent for anyone participating. Haragasun K’Tan Vross – tskrang Lahala Haragasun tries to reestablish her rightful position in the kaer. As the lahala of the K’Tan Vross niall, she strives to become the new governor, or to at least get a seat in the kaer Council. Marliena Swordsinger – człowiek Trubadurka i Fechmistrzyni This troubadour’s lute is almost as famous as her sword. Marliena is also a Swordmaster and has written countless poems and songs about Ardanyan’s history. She knows how to touch a Name-givers heart and her fans tend to go crazy when she appears somewhere to give a performance. Grishnag the Poor – ork Kawalerzysta This Cavalryman and his trusted donkey Maul are a sad sight. Grishnag lost his family’s money to a gambler and was exiled from the Castel afterwards. His mount remains his only friend, and Grishnag is often seen in his company on the shore of Lake Vross. Sham’Sin – elf Mistrz Żywiołów, Przewodniczący Gildii Magów Sham’Sin is the highest-ranking Elementalist of Kaer Ardanyan and head of the Council of Mages. He is in charge of the kaer’s wards and elemental spirits. He recently moved to Okoros with his sluggish apprentice, a fat little windling nicknamed Broom. Spilvan the Red – człowiek Fechmistrz Spilvan is a common sight in the taverns of Okoros. He is belligerent, and very quick to pull his blade. As a human Swordmaster of some reputation, Spilvan has found new friends among the t’skrang—although he has had to prove himself worthy of their attention.The following Name-givers spend most of their time in the Council Hall and are well-known throughout the kaer:
Joran Hardhelm (Twardy Ster) – człowiek A distinguished human in his early 40s, Joran is the ambassador for Okoros. He also acts as the speaker for the Council whenever something needs to be announced to the public. Joran is not an adept, although he usually wears long robes colored in brownish tones and embroidered with elaborate patterns. Gathlaen Velidien – elfka, Ambasador Leldrin usually accompanies Ambassador Gathlaen when she attends a council meeting, and relies heavily on him whenever she makes a decision. Like Shal’Minar’s Governor Asandel, she is young and lacks experience. Kolgan Redbeard – krasnolud, Gubernator Being governor of Khar Rhûz, Kolgan is also one of the most prominent Troubadours in the hall. He believes in taking things into his own hands to make anything work. He displays the three braids of his flaming red beard proudly and always has a story to tell. Master Xond The changes concerning the Passion of Erendis were barely noted in Kaer Ardanyan. Following the ways of Erendis, Xond’s personality twisted to become a follower of Dis almost unnoticed. As head of the hall of records and the library, he delegates massive amounts of writing work off to his underlings, while he takes endless joy in calculating the current balances of the kaer’s numerous accounts.“Starzy mieszkańcy”:
Titoo – człowiek, Second Circle Thief Khalos Morgond – krasolud, Kupiec An unsuccessful dwarf merchant who has tried his luck on the trade route, Khalos is close to giving up his business. He seems to be haunted by bad luck and is known to be a prime target by speculators. As a dwarf, Khalos is not initiated in the Order and is unaware of its existence. His bad luck is actually nothing more than sabotage and has become a running gag among the Order’s merchants. Personalities of Landside The following Name-givers can be encountered in this part of town: Sant’Zabur – tskrang, wysoko kręgowy Wojownik Sant serves as the bodyguard of Hchal’Tssan, the owner of the Red Raven Inn. His frightening appearance, combined with his smell of rotting fish, has earned him respect throughout the town. He is challenged every now and then, but so far has retained his status. Sant is very straightforward and impatiently takes matters into his own hands when others hesitate. Halizum – człowiek Czarodziej The aloof old Wizard was head of the Magician’s Guild. He does not care for power or influence, and is only interested in researching the existence of the Passions. As a former apprentice of Mangalin, Halizum is one of the few who know about his madness and devotion to Raggok—his interest in researching Mangalin’s madness blinds his senses regarding anything else.
Type
Geopolitical, Free City
Location
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