BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Kasztel Beregard

1. Wieża Mangara. Starszy sługa Albert.   2. Kasztel. Lady Morgant. Rycerze Czarnej Róży.   3. Skórnik i Garbarz. Ojciec i syn, Pirkash i Zeldyn.   4. “Walczący Lis”. This tavern is the one frequented by most town people, and it has accommodation for up to 30 guests at any one time. Guests here have a choice of living well or roughing it. Roughing it means sleeping in a 12- bed common room, possibly shared with the barge workers who come with their merchant masters to Milborne and are not averse to the odd spot of pilfering or to a knuckle-fight after far too many pints of ale. The cheap beds are hard bunks covered only with an old blanket. For those wishing to wash, there’s the horse trough outside the tavern.   The tavern is owned by Dirkaster (Warior 4 krąg), a venerable legend in his own time. Half-blind and almost completely deaf, Dirkaster celebrates his 90 birthday in the current year. This is an age almost unheard of in the area, and the crotchety old man plays on this for all it’s worth. He can still engulf a truly terrifying amount of food and ale at lunchtimes, retiring to his bed to sleep off the effects during the afternoon, only to rise in the early evening with a fresh appetite for the fray. His wife is long dead, likewise his only son, but his twin grandsons Andren and Bartłomiej run the place well under the old man’s tyrannical gaze. PCs can also buy food, waterskins, and similar items here.   5. Magazyn Baronii. These ramshackle buildings are communal property. Any villager can store goods here, since a small tithe is collected for upkeep and guarding of the place. The watchman, Rendennis, lives close by; he and his son Dagmir patrol at most hours with two of Nafton’s best guard dogs. Both men are lst level Warriors with padded leather armor and shield; they carry heavy clubs and short swords. Dagmir has Strength, and while he is clumsy (Dexterity of 8) as well as dim-witted (Intelligence of 6), his 6’ 6” frame is an effective deterrent to petty theft. There is little of any value here at most times, except around harvest month and when ores are stored awaiting collection by river barges.   6. Zaprzysiężony skryba. Edward młody skryba, jego poprzednik Hargoon zmarł kilka miesięcy temu. Żarliwy, idealista, protekcjonalny dla niewykształconych mieszkańców.   7. Kowal. This large smithy is used to smelt the ores taken from the mines prior to their despatch downriver. Some ore is sold raw, but most gets purified, so the bellows and furnaces of the smithy are on the go most of the time, sometimes even at night. A heady smell of burning wood, leadtinged steam vapor, and sweat hangs like a miasma around the place. The two skilled smiths here are Walright and Semeren – Strength (21): 8. Semeren is an orphan raised by Haldelar and Parella, who think of him as a son; there’s a standard joke that this huge man has ogre blood in his veins (this is not a joke made in his range of hearing). Semeren has incredible Strength (21), and his vast chest is covered in black hair, giving him quite an intimidating appearance. Semeren is a gentle bear of a man, except when provoked, and much more intelligent than he looks. He usually works off his frustration by punching a hole through the wall of the smithy. An armory of sorts is kept under lock and key here. PCs can purchase normal metal weapons (swords, daggers, etc.) from Walright at normal prices, once it is known to Beregarders that they are trustworthy.   8. Cieśla. Most of this building is a large work studio. The carpenter Garyld (Łucznik 5 kręgu) here is a jack-of-all-trades. An adequate bowyer and fletcher (PCs can buy arrows, long bows, and short bows here, but not crossbows, which he disdains), he also makes furniture (providing one doesn’t want anything fancy) and does the odd spot of house renovation and repair from time to time. Because of his lameness, Garyld only has this ability in circumstances where his bad leg does not hinder his movement-for example, when paddling a boat. Garyld no longer adventures, since he is badly lame and in damp weather suffers from arthritis in the joints of his legs and hands. At 51, he is hardly in the first flush of youth. He is still handsome, though, with a mop of thick black hair and lean 6’ frame. He has two huge retriever-like hunting hounds (treat as war dogs) who accompany him most places. Garyld is well- liked. Garyld is a kind man, and he will be delighted to take any young Archer PC under his wing as a protege. If convinced that some real danger to Beregard has been identified, he may be prepared to accompany the PCs for specific missions-while lame, he is still an accomplished boatman and can quickly travel up or down the river at need.   9. Poborca Podatków.

Maps

  • Kasztel Beregard
  • Kasztel Beregard
Type
Village

Remove these ads. Join the Worldbuilders Guild

Komentarze

Please Login in order to comment!