Dinastia, Soul of the Coast
Grandkeeper Princess Dinastia Yiorevdea Yioreve Arindd Diogreba I
The Inudean Sector of Dinastia is famous for its great lakes of pale sand, for the nautical prowess of its people, and the great respect of profane traditions, much more so than any other Sector of Inudea. It's a place where the less powerful learned to cope with their fragility and face the dangers of death, but from their stories, a hero appears mysteriously and stands against the threat, no matter how dire. Tales of the Soul of the Coast, that of Princess Dinastia of Rantral, an imposing, argentine, warrior, patron of protection, keeper of Inudea.
History
Early Years: Fate
While most Taniths develop sight capable of perceiving the soul, Dinastia saw in this empathic ability many burdens, that would pile up on top of her own fears of what becoming an adult meant, and the perspective of facing an entire life of uncertainty and the crushing reality of constantly seeing the dead.
As time went on and her responsibilities evolved, these fears grew, but so did her sense of responsibility. During her early 20s, Dinastia made the best of efforts to be an envoy for her parents and establish good relationships with the nobles of Rantral, managing to satisfy the needs of the people.
First Death: Fragility
Although the rescue patrols worked for weeks, the princess was found on the third day and delivered to the capital, to receive a proper funeral. Given that the body of the princess had been quickly recovered, the soul could still be reutilized. The King and Queen decided to infuse Dinastia's soul into a Golem, a somewhat recent development on funerary alternatives. In a moment when Golems were made basic with a single purpose or too expensive to be common, the Royal family spent a prohibitive amount of resources to bring their daughter back, which led Rantral straight into a period of instability.
Second Birth: Awakening
Not much of her initial journey is described accurately, but she did become trained in the arts of combat all across Barenae, being one of the first non-Nereidaians to master the art of Gytan. She had committed herself to be strong enough to overcome herself and then protect others. Many tales all around Barenae, which have survived through time, talk about a peculiar giant visitor, made of stone but contrarily passional and eager to experience new things. While many of these traditions are linked to the princess' passage, the route she followed since her departure from Inudea hasn't been reconstructed.
Heart of Sand
As she approached the last shores safe for the alive, people from all parts of Inudea followed her as the leader of the improvised army, destined to reconquer the isles.
Legacy
Dinastia's actions on the history of Barenae turned her into one of the most famous figures of Inudean history, and a central piece on the Creed. Her natal Sector, formerly known as Nedyias, took her name after she pushed away from the spectral armies that plagued Outer Inudea, freeing almost half of the territory. Recent records specify that this scourge is, to this day, being kept at bay singlehandedly by the princess. At some point before the Whirip Eran, her name started being preceded by the Grandkeeper of the Coasts title, referring to her unending contribution to the safety of the Dinastian people. Her critics of the established order, especially during the first years of her rebirth, allowed for the kingdoms and territories of Inudea to favor systemic restructuration and take an approach much more beneficial to their people. To this day, Dinastia is regarded as a paragon of protection and the wish of doing whatever necessary to defend the innocent. Although she is a real individual, the myth surrounding her feats grows larger with each historical marvel without a clear actor. These tales are further emphasized by the fact that, in actuality, nobody knows where the princess is. Wherever a denizen finds themselves in danger, she will appear and vanish just as fast.
In relation to others...
The Zephyr Empires
The Zephyr Empires were a menace to the entirety of Barenae, so many in Inudea wonder why Dinastia did not return in their time of need, feeling that this kind of situation would be that which could only be solved by a hero of great renown. Islecrian poems kept in Coalition archives previous to the dissolution of the Megevan implore the appearance of a "blessed bird of stone claws" and other similar quotes, which have been linked to the perception of Dinastia of the time. While it's true that she did not interfere in the military conquest on the Inner Sector, the Zephyrians, who were not particularly experimented on naval warfare, found it impossible to expand towards the Outer Region of the Dinastian Sector. Any attempt was met by zealous islanders and inexpugnable fortresses. Many files document the sudden destruction of entire ships, that would be perforated from under, to reveal an enormous combatant of devilish eyes and indestructible skin. Many Zephyrians destined for this campaign referred to the figure as the "Jagged Phantom", an epithet that was lost with the Empires.The Redeemers
The Redeemers are very much aware of Dinastia's deeds, as they are of all beings on Barenae. However, their relationship is far less cordial than with most other figures in the Creed. Dinastia, being a person of action, has never trusted the Ailans' neutral approach towards the biggest problems on Barenae as a whole, particularly since her inability to abandon the front against the specters forced her to stay on the Outer Sector, as the Zephyr freely invaded her beloved Inudea. She's especially scornful of the ArchGeist, who could have assisted with the ghost control during the war, but repeatedly chose to not get involved.Remove these ads. Join the Worldbuilders Guild









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