Sadun
Sadun is the second-largest city in Zecria with the first being the capital Kudsall. Sadun is ruled by a tyrant, the dwarf lord Artan, though several wealthy merchants exert some influence. Some notable places here are the column of crystal, said to entomb the undead corpse of a vampire. As well as Bara's Masonry a large stonemason's workshop, built around a shrine of Bothos. Sadun is near a region ideal for mining everything. Iron, silver, gold, copper, salt, you name it. Sadun is also where all of Nineveh's ducats are made. They are made new and distributed across the land by hired merchants. In Sadun, the people love to have religious feasts. Once a month they hold a massive feast in the dining hall to thank and praise Bothos as their god. Historically Sadun has a bad reputation for getting attacked by dragons, young dragons. The dwarf lord Artan has a collection of dragon teeth he likes to hang around his neck as if he slew them himself. In reality, it was just the city guard who is forced to find and slay dragons for him. Adventurers often come here to offer dragon teeth for money. Artan is very wealthy as he controls every ducat that is sent into circulation. The laws here are extensive and complicated, nonsensical. Realistically the power that Artan has is just a facade. Rather there are rumors of an underground organization that is puppeteering Artan to their will. In the city center, there is a massive 20-foot marble sculpture of Bothos.
Demographics
Mixed with Dwarf, Human, Elf, and half-Elf.
Government
Sadun is ruled by a tyrant, the dwarf lord Artan, though several wealthy merchants exert some influence.
Defences
The city guard is the only visable defence. Other than that there are thick stone walls that line the outside of the city. The real defence is in the underground faction that secretly runs the place.
Industry & Trade
The ducat making is the only reason this city is still visited or afloat. If it wasn't for that then this place would become a lot smaller.
Infrastructure
Bloarni's Clocks the workshop of a male elf clockmaker named Bloarni, who leads both the Clockmakers and Trapwrights Guilds. The Guildhall an impressive stone-walled building, decorated with a glazed-tile roof. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.
Assets
Most of anything can be bought here is Sadun. The marketplace is always full of new and exciting wares.
Guilds and Factions
Clockmakers and Trapwrights Guilds.
History
300 years ago this place would look exactly the same.
Tourism
Only merchants and hardcore adventurers travel to this city.
Architecture
Mainly stone, more wood houses here as they can afford to import that in. Artan has his large Manor as well.
Geography
Same as any settlement in Zecria, dry, barren, desolate place all around.
Founding Date
377 PW
Type
City
Population
Approximately 7400
Comments