"Hermit"
Once a god known as "The Merchant," Krackster was the divine patron of trade, barter, and the endless pursuit of rare and magical goods. He wandered the lands tirelessly, hunting for treasures and weaving enchantments into the most unusual items. His charm and savvy made him a favored figure among merchants and adventurers alike.
But time and progress moved faster than he could keep up. His wares grew scarce, and his relevance faded. Forgotten by the world and forsaken by his followers, Krackster withdrew from the bustle, retreating to a hidden hermitage where his mind twisted and warped in solitude. Now known only as "The Hermit," he exists as an Old god, a creepy, unsettling figure who still clings to the spirit of trade but with a strange, unnerving aura of madness.
Beware his bargains: too good to be true deals that always come with a hidden price. Yet, he never breaks his word. The Hermit will always collect what he is owed, and sometimes more.
Formerly known as Krackster, god of Exchange
Divine Domains
Mortal
Divine Symbols & Sigils
A worn coin with two twisted faces engraved on either side.
Divine Goals & Aspirations
To reclaim his former glory through cunning trades and subtle manipulation.
Mental characteristics
Personal history
A mortal trader who rose to godhood by mastering the art of exchange and enchantment, but whose fall came as the world’s commerce evolved past him forcing his hermitage.
Intellectual Characteristics
Introverted, eccentric, unsettling presence; obsessive about deals and trades; borderline mad but shrewd.
Morality & Philosophy
Amoral pragmatist who values balance in transactions and keeping promises, no matter how twisted the terms.
Personality Characteristics
Motivation
To continue trading at any cost, and to regain lost power through deals and cunning.
Likes & Dislikes
Likes rare, odd items and perfect bargains.
Dislikes modern trends and obsolescence.
Virtues & Personality perks
Master of enchanted barter, can conjure and modify magical items, unbreakable bargains.
Vices & Personality flaws
Socially withdrawn, paranoia, eerie and disturbing demeanor.
Personality Quirks
Constantly fiddles with small trinkets, smiles unsettlingly when striking a deal.

Divine Classification
Old god
Children
Quotes & Catchphrases
"A deal is a promise, break it, and your soul is mine... but I never break mine."
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