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Planet Cracker

This article is still HIGHLY WIP and may undergo multiple, potentially large, rewrites.

"Why... do you want to know about those things? Ah, nevermind, I don't want to know why. I'll tell you what I know. Those are... rare ships. Planet Crackers... They aren't particularly big, but they're never without an escort. Lots of firepower in one, big, 'screw you, everything around you, everything behind you, and that planet' kinda weapon. Very little in the way of mounted defense though. If you ever see one, stay well out of it's way.
Why are they so rare though? Because they usually aren't needed, generally when one shows up the other side surrenders before they start losing planets."

Planet Cracker are a large, side branch of smaller capital classes. With one purpose: do as much damage to everything in their line of fire as possible, preferably a planet. Though weapons vary a bit.

Propulsion

Standard Planet Cracker Engines, Hyperdrive.

Weapons & Armament

One Extra Heavy hull mounted weapon system. (Usually a Mass Driver, though large plasma(?) beams exist.) Light defense turrets for missiles/strike-craft are also an existent thing.

Armor and defense

Light Combat Grade Armor, Light Shield Systems.

Communication Tools & Systems

Advanced Fleet Comms

Sensors

Advanced long range system scanners, Advanced targeting.

Additional & auxiliary systems

Hangars & docked vessels

Small hangar for shuttles and/or Scouts.
Rarity
Rare even for most capital class ships
Speed
Faster than one might expect on it's engines,
Complement / Crew
uhhh not that many all things considered??
Cargo & Passenger Capacity
Moderately sized cargo hold

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Cover image: by Foxyowlet

Comments

Author's Notes

Sorry for the giant 'this is highly wip' subheader. admitedly there isn't much here but hey figured I'd plop the warning down anyways.

Main problem is basically: I'd like planet-killer style ships to exist, but be fairly rare, and I'm not sure where to fit them when there's things like the titans flying around.


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