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The Matter of Avaloros

by Lynne Preisser
Overview
In the Early Ages the realm was quiet, for only the Nymphs roamed the world, preparing the earths, airs, and waters for an experiment in harmony. With the Population, the nymphs gave aid where it was sought; food was gathered, shelter was risen, and a great bonfire was lit ushering the First Age of the Material Plane. These early traditions melded with the immigrating folk and many are still held even to this age.
  Regions of Interest
  Ronór.
Stuff about region 1.
  Vilya.
Stuff about region 2.
    A Few Guilds
  Traveler’s Guild.
Stuff about people 1.
  Crafter’s Guild.
Across Avaloros both crude and fine works are wrought with the elements of the Material. Noteworthy among folk and driving the highest trade prices include the magnificent glassworks of the Sun-elves, the artful and useful ceramics of the Dragonborn, and the exquisite metalworks of the Gnomes.
  Adventurer’s Guild.
Stuff about people 3.
    Shared History & Culture
  Youth Warbands.
Rite of passage and role for veterans.
  Guest-friendship.
Political thing
  Cloak & Staff.
The ubiquitous symbols for the wise and far-traveled, the traveler’s cloak and staff adorn many taverns and inns that aim to attract the best among pathfinders and story-tellers.
  Important recent event title.
Important recent event thing.
    Some Landmarks
  Cloudherds.
Air and water spirits working together to bring water to the inland regions.   Another?.
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  Picture 1   picture 2

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