Levi of Bohemia

Born in the mysterious town of Prehevil—a place as enigmatic and weathered as Bohemia—the early life of Levi was steeped in darkness and tragedy. His childhood was marred by the cruelty of a drunken, abusive father and the desperate, self-sacrificial love of his mother. One fateful night, as his mother barricaded herself in Levi's room in a futile attempt to shield herself from his father's violence, tragedy struck: his father, in a fit of drunken rage, murdered his mother before disappearing into the night, leaving Levi alone and broken.
  After this horrifying loss, Levi was sent to the Sunflower Orphanage in Prehevil. Rather than finding solace, he was surrounded by an atmosphere of despair and mystery, with whispered rumors of children vanishing in the night. His formative years became a relentless struggle for survival and identity amid chaos.
  Forced into military service by the Eastern Union at a tender age, Levi quickly honed his skills with weapons and learned the brutal art of combat. Yet the ceaseless warfare and the sight of innocent children caught in the crossfire only deepened his despair. Overwhelmed by trauma, he turned to drugs—especially heroin—as a means of escape from the constant pain and horror of battle. Mentally and physically exhausted, Levi eventually deserted the military to avoid further suffering and legal retribution, leaving him with nothing but a haunted past and a burning need for answers.
  Fate, however, had a more profound plan for him. Drawn back to Prehevil by the echoes of his origins and the influence of the lunar god Rher, Levi found himself positioned as a key player in a grander cosmic game: the Termina games. Rher, a capricious deity of the moon and transformation, saw in Levi the potential to challenge destiny and reshape fate itself. The Tower of IO—a colossal, mystical edifice created by the Outer God IO—stood as a beacon for those willing to confront their broken pasts and test the limits of their souls.
  Levi’s journey to the Tower of IO was driven by a convergence of forces: his desperate quest for redemption after a childhood of loss and neglect, the lingering bitterness from years of military brutality, and the subtle, guiding influence of Rher. The Tower promised a final confrontation with destiny—a chance to rewrite the tragedies of his past and claim a power that could override the cruel fates imposed on him. For Levi, entering the Tower of IO was not merely a contest of strength or magic, but a deeply personal trial to reclaim his identity and, perhaps, finally bring meaning to a life built on sorrow and survival.
  Thus, compelled by the weight of his haunted memories and the divine intervention of Rher, Levi stepped forward into the Termina games, ready to face whatever trials the Tower of IO had in store, and to test whether he could finally transform his pain into a force for change. He climbed the tower and met with a party of adventures. They journey to the top of the tower. He tried to fight with them but was quickly dispatched by the guards at the top. He was brought back by one of the wishes of the party. Instead of returning to his land he traveled with them to their home and started a new life. Helping take care of a little girl given the name Clara by Matthias. He would train with his gun with the help of the gun slinger Susza. As time went on, he was a good shot better than he was before after some more time the party had to leave to fight Archimedes’ but Levi was not going to site by and wait, he fought for Brittany and defended her. After the fighting he stayed with Clara and made sure she grew up once she was of age, he left with Daleria to the old Avalon to hunted down those who still worshipped the Grand raven. Any who escape the maw and claws of Daleria and shadow could not escape his scope.
Children

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