Orc, Blue

Blue Orc

Divine Intervention



In the vast tapestry of creation, where gods and mortals play their parts, a new lineage emerged, forged by divine intervention - the Blue Orcs. These beings stand as an epitome of celestial might amidst the tumultuous world of their Red and Green cousins.   Long before the Blue Orcs walked the land, there existed a prophecy among the orc clans. It spoke of a divine intervention that would give rise to a new breed of orcs, ones touched by the gods. When the Red Orcs were shunned for their arcane pursuits and left to the whims of Shuzi, the seeds of this prophecy began to sprout.   One fateful day, as the dusk painted the sky in shades of crimson and gold, a celestial event unfolded. A comet, shimmering blue against the darkening sky, streaked across, its tail seemingly brushing the earth. Where it touched, a soft glow enveloped the land, and from this divine luminescence, the first Blue Orcs emerged. Their skin bore the color of the twilight sky, a stark contrast to their Red and Green brethren.   Unlike the Red Orcs, whose tactics were shrouded in deceit and arcane trickery, the Blue Orcs embodied divine majesty. They were seen as the chosen ones, bestowed with celestial powers that manifested in their ability to harness divine arcana.   Their physical form mirrored their heavenly essence. Towering easily over 8 feet, with a hue reminiscent of the serene night sky, they were a sight to behold. The celestial energies coursing through their veins gifted them with a robust physique, the ability to perceive beyond the mundane, and a divine fortitude that could rally the spirits of those around them.   Their arrival was seen by many as a fulfillment of the ancient prophecy, and they were revered, often sought for their wisdom and divine connection. They were not mere warriors, but divine heralds, their presence on the battlefield a beacon of hope for allies and a harbinger of doom for foes.   Their abilities were not just a manifestation of physical might, but a testament to their celestial lineage. The light of divinity shone through them, allowing them to cast spells that could protect and smite, embodying the duality of mercy and wrath.   But the Blue Orcs were not just mindless divine enforcers. They were creatures of devotion, their essence resonated with a higher purpose. The skills they honed were not merely for battle, but to uphold the values they were born with - to protect, to persevere, and to prevail over the dark forces that threatened to engulf the lands.   The emergence of Blue Orcs was not just a celestial event, but a divine intervention, a hope instilled at a time when deceit and darkness seemed to be the prevailing forces. Their presence was a reminder, a living lore that echoed through the lands, about the ancient prophecy, the celestial essence, and the divine balance that governed the realms.   Their life was not just about the pursuit of might, but a journey of discovering their celestial essence, of embodying the divine purpose they were born with, and to leave a legacy that resonates with the divine harmony that birthed them.   And thus, the saga of the Blue Orcs intertwined with the destiny of the realms, as they walked the path illuminated by the stars, bearing the mantle of divine guardians, echoing the ancient prophecy that once whispered through the winds of time.


Features & Traits


Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Size
Your size is Medium.

Speed
Your walking speed is 30 feet.

Creatures of Devotion
You have proficiency in one of the following skills of your choice: Athletics, Perception, Persuasion or Religion.

Divine Arcana
You know the light cantrip. Starting at 3rd level, you can cast the protection from evil and good spell with this trait. Once you cast protection from evil and good with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait. Neither of these spells require spell components when you cast them with this trait.

Divine Fortitude
Starting at 3rd level, you can unleash a wave of celestial energy as a bonus action. When you do so, creatures of your choice within 30 feet of you gain advantage on the next attack roll or Wisdom saving throw they make before the start of your next turn. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Powerful Build
You count as one size larger when determining your carrying capacity and weight you can push, drag, or lift.

Languages
You can speak, read, and write Common, Celestial, and one language of your choice.

    Blue Orc on dndbeyond

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